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Marcomanni (Imperator Augustus) Marcomanni (Imperator Augustus) Technologies

Tribal Economy

Working the land can bring many rewards.

Tribal Economy
No. Technology research_points cost_per_round Requires Effects Enables
1 Iron Tools Tribal Economy Tier 1
Iron Tools
The hardest sod can be broken by an iron plough, when backed by an iron will.
200 0 Celtic Field Systems
  • +3 food
  • -2% agricultural building construction costs (all regions)
Fertilisation Craft Specialisation Farm
2 Craft Specialisation Tribal Economy Tier 2
Craft Specialisation
Beautiful workmanship does not have to be the product of one pair of hands.
300 0 Iron Tools
  • +3 food
  • +3% wealth from all commerce (all regions)
  • +3% tariff income from trade agreements
Timber Trackway Public Market Clay Pit
3 Fertilisation Tribal Economy Tier 2
Fertilisation
One man's waste is another man's bumper harvest.
300 0 Iron Tools
  • +3 food
  • +2% wealth from agriculture (all regions)
Improved Irrigation Cattle Ranch Salt Kiln
4 Improved Irrigation Tribal Economy Tier 3
Improved Irrigation
Even the hardiest olive will not grow in an arid wasteland.
500 0 Fertilisation
  • +5 food
  • -3% agricultural building construction costs (all regions)
  • +3% wealth from agriculture (all regions)
Crop Rotation
5 Timber Trackway Tribal Economy Tier 3
Timber Trackway
The well-trodden path need not become a well-trodden mud pit.
800 0 Craft Specialisation
  • +5 food
  • +5% wealth from all commerce (all regions)
  • +5% tariff income from trade agreements
Multilingual Potter Fishing Port
6 Crop Rotation Tribal Economy Tier 4
Crop Rotation
Like men, fields grow bored with a diet that never changes.
1000 0 Improved Irrigation
  • +5 food
  • -4% agricultural building construction costs (all regions)
  • +4% wealth from agriculture (all regions)
Souterrain Lynchet
7 Souterrain Tribal Economy Tier 5
Souterrain
Even in the lean months of winter hungry bellies must be fed.
1600 0 Crop Rotation
  • +7 food
  • -5% agricultural building construction costs (all regions)
  • +5% wealth from agriculture (all regions)
Grain Kiln Souterrain Salt Workshop
8 Grain Kiln Tribal Economy Tier 6
Grain Kiln
Dry grain keeps for longer.
2300 0 Souterrain
  • +7 food
  • -6% agricultural building construction costs (all regions)
  • +6% wealth from agriculture (all regions)
Smokehouse
9 Multilingual Tribal Economy Tier 6
Multilingual
To speak another's language is to know his thoughts.
2300 0 Timber Trackway
  • +7 food
  • +7% wealth from all commerce (all regions)
  • +7% tariff income from trade agreements
Great Fair Potter's Workshop
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