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Marcomanni (Empire Divided) Marcomanni (Empire Divided) Technologies

Battle

To overcome the foes, one must face them in combat.

Battle
No. Technology research_points cost_per_round Requires Effects Enables
1 Mustered Infantry Battle Tier 1
Mustered Infantry
They all march towards the battleline, gripping their weapons and shields with singular purpose.
200 0 Battle Fury
  • +5% morale for all units
  • +10% movement speed of all infantry units
  • +10% charge bonus for all infantry units
  • +10% melee attack skill for all infantry units
Boar's Head Formation Naval Crew Training Scout Settlements
2 Naval Crew Training Battle Tier 2
Naval Crew Training
Every man on the boat is a rower and fighter.
400 0 Mustered Infantry
  • +5% morale for all units
  • +20% melee attack skill for crews of all ships
  • +10% morale for crews of all ships
  • +7% battle speed for all ships
3 Scout Settlements Battle Tier 2
Scout Settlements
Only wealthy cities are worth taking on their defenders for.
800 0 Mustered Infantry
  • +5% morale for all units
  • +15% morale for all units when besieging
4 Boar's Head Formation Battle Tier 3
Boar's Head Formation
There are two rules - stand close to one another and follow the leader.
800 0 Mustered Infantry
  • +10% morale for all units
  • +10% melee attack skill for all infantry units
  • +10% melee defence skill for all infantry units
Infantry Chainmail Oaken Ship Hulls War Dances
5 Oaken Ship Hulls Battle Tier 4
Oaken Ship Hulls
Tree spirits are said to guide a ship safely to harbour.
1000 0 Boar's Head Formation
  • +10% morale for all units
  • +20% health for all ships
6 Infantry Chainmail Battle Tier 4
Infantry Chainmail
There is little point in being brave if you are dead.
200 1000 Boar's Head Formation
  • +10% morale for all units
  • +10% armour for all infantry units
  • Costs 1000 per turn to research
7 War Dances Battle Tier 5
War Dances
There are forms to be obeyed, and hearts to quicken, before a battle.
1200 0 Boar's Head Formation
  • +15% morale for all units
  • +10% melee defence skill for all infantry units
Longbow Training Embrace Mother Night
8 Longbow Training Battle Tier 6
Longbow Training
Be it an ambush, a siege or an open field battle, the longbow is unmatched.
1200 0 War Dances
  • +15% morale for all units
  • +15% missile attack range for all archers
9 Embrace Mother Night Battle Tier 6
Embrace Mother Night
The darkness is a powerful ally.
1600 0 War Dances
  • +15% morale for all units
  • +25% chance of successfully launching an ambush
  • +15% morale for all units during night battles
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