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Tribal Incitement Gothi (Empire Divided)Gothi (Empire Divided) Culture Tier 2

Tribal Incitement

Allies in war are friends in peace time.

In the 2nd century AD, migrating Germanic tribes such as the Marcomanni and Quadi advanced to the Roman frontier along the Danube river, causing the Marcomannic Wars. Not long after, barbarians started banding together, forming large confederations led by chieftains with similar powers to kings. Traditional tribal life was slowly abandoned in favour of centralised rule. The peoples still retained their unique clan identities, however, but ultimately listened to the most charismatic chieftains. On the surface, Rome saw this as a positive development, since the Romans would prefer to deal with a few authority figures who controlled the alarming amount of warriors living just across the Rhine and Danube. Unfortunately, the confederations amplified Germanic power and Roman soldiers were generally not too keen on friendly relations with the barbarians. The Roman Emperor Severus Alexander was killed by his own troops in AD 235 for negotiating peace through diplomacy and bribery with the Germanic tribes against his army's wishes.

Culture

Tribal Incitement

Node Set

Culture Tier 2

research_points

400

cost_per_round

0

Effects

  • +10% wealth from culture (all regions)
  • +20 to diplomacy with Barbarian factions
Requires
Requires Technologies Organised FeastsOrganised Feasts
Enables
Enables Technologies Bardic RevivalBardic Revival
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