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Defence-in-Depth Gallic Rome (Empire Divided)Gallic Rome (Empire Divided) Campaign Tier 6

Defence-in-Depth

"Let them enter Roman lands! They will never return to their homes to tell the tale!"

'Defence in Depth' is a theory held amongst some historians that Roman defensive military strategy evolved in the 4th century AD from the previous ideology of 'preclusive defence'. Preclusive defence was Rome's method of neutralising incursions by stationing units along its border, as well as in forward outposts, to trap enemy forces that came between them in a pincer movement. However, Roman borders became too vast to defend properly in this manner and this led to the development of defence in depth, a technique whereby the enemy army is given some ground over a large area, weakening its supply logistics as it spreads itself too thinly. Then, its weaker positions are attacked by the defending army, with the intention of repelling the enemy back to its original position - outside the boundaries the strategy was intended to defend.

Campaign

Defence-in-Depth

Node Set

Campaign Tier 6

research_points

1600

cost_per_round

0

Effects

  • +15% movement range for all armies and fleets
  • +10% morale during battles in own or allied territory
  • +10% replenishment rate for all armies
Requires
Requires Technologies Coordinated Military EffortCoordinated Military Effort
Enables
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