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Mercantile Finance Caledonii (Empire Divided)Caledonii (Empire Divided) Economy Tier 6

Mercantile Finance

Outfit your merchants for a long journey and they shall return with sacks full of profit.

After the Romans unsuccessfully tried to subdue the Caledonii, contact between the two cultures were mainly limited to trade. According to a theory, in fact, the purpose of Hadrian's Wall was not so much defensive as a way to control trade routes. Even a sort of toll tax was required if a merchant intended to pass through. In the same sense, larger trading expeditions needed to be properly prepared for the additional expenditure that awaited them at Roman customs control. Apart from this, a wealthy merchant could reach further, travel safer and return with greater profit.

Economy

Mercantile Finance

Node Set

Economy Tier 6

research_points

500

cost_per_round

1500

Effects

  • +7% wealth from agriculture, industry and commerce (all regions)
  • +50% tariff income from trade agreements with civilised cultures
  • Costs 1500 per turn to research
Requires
Requires Technologies The King's CurrencyThe King's Currency
Enables
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