Head Hunt
He who brings the most heads will be bathed in glory and gold.As is so often the case, a people’s enemies have a tendency to call them savage and dangerous in warfare; there is, after all, little glory in beating weaklings and cowards. The Scythians, however, do seem to have been particularly savage and merciless to their foes, and fully deserving of the reputation they were given by their civilised victims. Their practice of taking heads and, according to some sources, scalps, was not all that unusual; Gallic tribes took the heads of their enemies as trophies. It was the Scythian method of dividing the spoils after a battle that set them apart: men would be rewarded according the number of, and (presumably) the previously-living status of, heads that they took in battle. The heads themselves therefore attained the status of a currency used to purchase a share of captured enemy baggage.
Node Set Battle Tier 2 |
research_points 800 |
cost_per_round 600 |
Effects
- +5% morale for all units
- Less exhaustion from fatigue for all land units
- Costs 600 per turn to research
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Requires Technologies | Mass Cavalry Charge |
Enables |
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