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Roma Roma Technologies

Tactics

A moment's thought saves many lives.

Tactics
No. Technology research_points cost_per_round Requires Effects Enables
1 Physical Conditioning Tactics Tier 1
Physical Conditioning
The burdens of war are not heavy after the burdens of training.
600 0 Supply Reforms
  • +3% movement range for all armies and fleets
  • +5% melee infantry morale upon recruitment
  • +1% upkeep costs for all armies
Weapon Proficiency Ship Pumps Academy Training Field
2 Weapon Proficiency Tactics Tier 2
Weapon Proficiency
Why carry a sword if you cannot use it well?
800 0 Physical Conditioning
  • +3% movement range for all armies and fleets
  • +3% melee infantry melee defence upon recruitment
  • +5% land units charge bonus upon recruitment
  • +3% melee infantry melee attack upon recruitment
  • +1.5% upkeep costs for all armies
Tactical Drills Range Combat Posts Practice Castrum
3 Ship Pumps Tactics Tier 2
Ship Pumps
The trick to not sinking is keeping the sea mostly outside the ship.
800 0 Physical Conditioning
  • +3% movement range for all armies and fleets
  • +10% ship health
  • +2.5% ram damage for all ships
Deck Artillery
4 Deck Artillery Tactics Tier 3
Deck Artillery
It is better to strike from a distance than be dragged down by drowning men.
1200 0 Ship Pumps
  • +5% movement range for all armies and fleets
  • +7.5% missile damage for all ships
  • +20% shots per minute for all ships
Ship Ram
5 Tactical Drills Tactics Tier 3
Tactical Drills
Practice everything before a battle and on the day, with luck, little will surprise you.
1200 0 Weapon Proficiency
  • +5% movement range for all armies and fleets
  • +3% melee attack for all units
  • +5% missile damage for all land units
    (excluding siege units)
  • +5% cavalry charge bonus upon recruitment
  • +2% upkeep costs for all armies
Strategic Manoeuvres Military Academy Target Stands Horse Corral Assault Course Praetoria
6 Ship Ram Tactics Tier 4
Ship Ram
The enemy deserve a closer acquaintance with the sea.
2000 333 Deck Artillery
  • +5% movement range for all armies and fleets
  • +2.5% battle speed for all ships
  • +5% ram damage for all ships
Improved Ramming
7 Improved Ramming Tactics Tier 5
Improved Ramming
To move a trireme with precision is the epitome of seamanship.
4400 733 Ship Ram
  • +7% movement range for all armies and fleets
  • +5% battle speed for all ships
  • +7.5% ram damage for all ships
8 Strategic Manoeuvres Tactics Tier 6
Strategic Manoeuvres
A battle fought in the wrong place is a battle wasted.
2000 333 Tactical Drills
  • +7% movement range for all armies and fleets
  • +10% shots per minute for all land units
    (excluding siege units)
  • +10% battle run speed for all land units
  • +2.5% upkeep costs for all armies
  • -8.5% upkeep cost for levy units.
Advanced Cavalry Tactics Warhorse Trainer Famous Military Academy Doctor Saggitariorum Veterinary Basilica Exercitoria Armidoctor
9 Advanced Cavalry Tactics Tactics Tier 6
Advanced Cavalry Tactics
Without order and purpose, cavalry are merely the well-heeled enjoying a day in the saddle.
5200 867 Strategic Manoeuvres
  • +7% movement range for all armies and fleets
  • +8% melee cavalry melee defence upon recruitment
  • +8% cavalry charge bonus upon recruitment
  • +8% melee cavalry melee attack upon recruitment
  • +3% upkeep costs for all armies
  • -8% recruitment cost for levy units. (all provinces)
Master Horse Trainer Basilica Equestris
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