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Roma Roma Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Construction Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
400 0 Land Management
  • -3% building construction costs (all regions)
  • +1 growth in all provinces per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Water Sluicing Concrete Brick Kiln
2 Water Sluicing Construction Tier 1
Water Sluicing
A river of water, in the right place, can reveal many riches.
600 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3 growth in all provinces per turn (all provinces)
  • +3% wealth from industry (all regions)
3 Concrete Construction Tier 2
Concrete
As easy to work as a child's mud pie, yet as strong as stone.
600 0 Tax Labour
  • -3% building construction costs (all regions)
Advanced Construction Techniques Stadium Gladiator School Aqueduct
4 Advanced Construction Techniques Construction Tier 3
Advanced Construction Techniques
When the limits of brick, stone and wood are known, the builder's ambition can soar!
1000 0 Concrete
  • -5% building construction costs (all regions)
Fired Brick Dioptra Trench Mine Deep Mine Shaft Deep Mine Shaft Deep Marble Quarry Timber Storehouse Deep Mine Shaft Deep Mine Shaft Deep Mine Shaft Dye Factory Hides Storehouse Ornate Glass Factory Silk Storehouse Civil Town Farming Town Market Town Roman Municipium Roman Small Town Roman Small Town (Glassware) Roman Small Town Roman Small Town Roman Small Town (Leather) Trade Hub (Iron) Roman Small Town (Limestone) Roman Small Town (Marble) Roman Small Town (Olive Oil) Roman Small Town Roman Small Town (Silk) Roman Small Town (Lead) Roman Small Town (Timber) Roman Small Town Roman Small Town (Wine) Roman Garrison Municipium Roman Trade Municipium Trade Hub (Copper) Roman Small Town (Warhorse) Roman Small Town (Salt) Roman Small Town (Trained Slaves) Colonia (Small) Roma Fortified Roma Commercial Roma Qart-Hadasht (Occupied) Fortified Qart-Hadasht (Occupied) Commercial Qart-Hadasht (Occupied) Syracuse (Occupied) Fortified Syracuse (Occupied) Commercial Syracuse (Occupied) Athens (Occupied) Fortified Athens (Occupied) Commercial Athens (Occupied) Massalia (Occupied) Fortified Massalia (Occupied) Massalia (Occupied) Sparta (Occupied) Fortified Sparta (Occupied) Commercial Sparta (Occupied) Alexandria (Occupied) Fortified Alexandria (Occupied) Commercial Alexandria (Occupied) Pergamon (Occupied) Fortified Pergamon (Occupied) Commercial Pergamon (Occupied) Antioch (Occupied) Fortified Antioch (Occupied) Commercial Antioch (Occupied) Rhodos (Occupied) Fortified Rhodos (Occupied) Commercial Rhodos (Occupied) Hierapytna (Occupied) Fortified Hierapytna (Occupied) Commercial Hierapytna (Occupied) Pella (Occupied) Fortified Pella (Occupied) Commercial Pella (Occupied)
5 Fired Brick Construction Tier 4
Fired Brick
Strength, permanence and solidity are the gifts of the furnace.
2000 333 Advanced Construction Techniques
  • -5% building construction costs (all regions)
  • +5% wealth from industry (all regions)
Improved Plumbing Tile Factory Fire Watch
6 Dioptra Construction Tier 4
Dioptra
From measuring the stars to laying out a road, good tools are always elegant and simple.
2000 333 Advanced Construction Techniques
  • -5% building construction costs (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Crane Mechanics Stone Cutter Monumental Architect
7 Crane Mechanics Construction Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
3200 533 Dioptra
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
Moulded Architecture Shaft Mine Sluiced Mine Gold Mine Complex Salt Mine Complex Copper Mine Complex Silk Factory Iron Mine Complex Timber Complex Lead Repository Silver Mine Complex Lead Repository Ornate Glass Complex Leather Factory Dye Complex Marble Quarry Complex Circus
8 Improved Plumbing Construction Tier 5
Improved Plumbing
All towns need to be brought to ordure.
3200 533 Fired Brick
  • -7% building construction costs (all regions)
Moulded Architecture Civil Colonia Farming Colonia Market Colonia Roman Urbs Roman Town Roman Town (Glassware) Roman Town Roman Town Roman Town (Leather) Roman Town (Iron) Roman Town (Limestone) Roman Town (Marble) Roman Town (Olive Oil) Roman Town Roman Town (Silk) Roman Town (Lead) Roman Town (Timber) Roman Town Roman Town (Wine) Public Baths Sewers Roman Fortified Capital Roman Economic Center Fortified Town (Copper) Fortified Timber Camp Timber Trade Camp Roman Town (Warhorse) Roman Town (Salt) Roman Town (Trained Slaves) Colonia (Large) Roma Fortified Roma Commercial Roma Qart-Hadasht (Occupied) Fortified Qart-Hadasht (Occupied) Commercial Qart-Hadasht (Occupied) Syracuse (Occupied) Fortified Syracuse (Occupied) Commercial Syracuse (Occupied) Athens (Occupied) Fortified Athens (Occupied) Commercial Athens (Occupied) Massalia (Occupied) Fortified Massalia (Occupied) Commercial Massalia (Occupied) Sparta (Occupied) Fortified Sparta (Occupied) Commercial Sparta (Occupied) Alexandria (Occupied) Fortified Alexandria (Occupied) Commercial Alexandria (Occupied) Pergamon (Occupied) Fortified Pergamon (Occupied) Commercial Pergamon (Occupied) Antioch (Occupied) Fortified Antioch (Occupied) Commercial Antioch (Occupied) Rhodos (Occupied) Fortified Rhodos (Occupied) Commercial Rhodos (Occupied) Hierapytna (Occupied) Fortified Hierapytna (Occupied) Commercial Hierapytna (Occupied) Pella (Occupied) Fortified Pella (Occupied) Commercial Pella (Occupied)
9 Moulded Architecture Construction Tier 6
Moulded Architecture
Architecture should always be far more than one stone placed atop another.
5200 867 Improved Plumbing Crane Mechanics
  • -7% building construction costs (all regions)
  • +7% wealth from industry (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Thermae Vigiles Urbani Cloaca
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