Management | ||||||
---|---|---|---|---|---|---|
No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Management Tier 1 Training Reforms Bloody drill makes bloody battles victorious ones. |
|||||
600 | 0 |
|
||||
2 |
Management Tier 2 Greek Unit Upgrades Upgrades enabled for various units after reforms are reached. |
|||||
1 | 0 |
|
||||
3 |
Management Tier 2 Assimilation Conquered lands provide many useful assets. |
|||||
800 | 0 |
|
||||
4 |
Management Tier 2 Deck Artillery It is better to strike from a distance than be dragged down by drowning men. |
|||||
800 | 0 |
|
||||
5 |
Management Tier 3 Land Grant Land should not be squandered on the undeserving. |
|||||
1200 | 0 |
|
||||
6 |
Management Tier 3 Naval Artillery Training Sometimes a clever idea given form can fire further than a man. |
|||||
1200 | 0 |
|
||||
7 |
Management Tier 4 Supply Reforms Soldiers have strong backs to carry more than just their armour. |
|||||
2000 | 333 |
|
||||
8 |
Management Tier 5 Fore & Aft Rigging With sails in line with the keel, a ship becomes more manoeuvrable. |
|||||
2000 | 333 |
|
||||
9 |
Management Tier 5 Professional Soldiery A farmer in battle worries about his crops; a soldier thinks of victory. |
|||||
4600 | 767 |
|
||||
10 |
Management Tier 6 Epic Naval Architecture No matter what is claimed, size matters. |
|||||
5200 | 867 |
|
|
|
|