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Boii Boii Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Earth Works Construction Tier 1
Earth Works
An enemy should break on ramparts like waves on the shore.
400 0 Celtic Field Systems
  • -3% building construction costs (all regions)
  • +1 growth in all provinces per turn (all provinces)
  • -2% provincial capital and minor settlement main chain construction costs (all regions)
Under Floor Drainage Raised Site
2 Raised Site Construction Tier 2
Raised Site
A few feet of earth, moved to the right place, stops all flooding.
600 0 Earth Works
  • -3% building construction costs (all regions)
  • +2% wealth from industry (all regions)
Tax Labour Barbarian Town (Fish) Barbarian Town (Glassware) Barbarian Town (Gold) Barbarian Town (Grain) Barbarian Town (Leather) Barbarian Trade Hub (Iron) Barbarian Town (Limestone) Barbarian Town (Marble) Barbarian Town (Olive Oil) Barbarian Town (Purple Dye) Barbarian Town (Silk) Barbarian Town (Lead) Barbarian Town (Timber) Barbarian Town (Wine) Barbarian Trade Hub (Copper) Barbarian Town (Warhorse) Barbarian Town (Salt) Barbarian Town (Trained Slaves) Enclosed Settlement
3 Under Floor Drainage Construction Tier 2
Under Floor Drainage
Who wants to live in a damp building?
600 0 Earth Works
  • -3% building construction costs (all regions)
  • +3 growth in all provinces per turn (all provinces)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
4 Tax Labour Construction Tier 3
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
1000 0 Raised Site
  • -5% building construction costs (all regions)
  • +3% wealth from industry (all regions)
Large Defences Stone Footing Trench Mine Slave Market Deep Mine Shaft Deep Mine Shaft Deep Marble Quarry Timber Storehouse Deep Mine Shaft Deep Mine Shaft Deep Mine Shaft Dye Factory Hides Storehouse Ornate Glass Factory Silk Storehouse Lead Smelter Lead Smelter
5 Stone Footing Construction Tier 4
Stone Footing
Solid building starts with firm, durable foundations.
2000 333 Tax Labour
  • -5% building construction costs (all regions)
  • +4% wealth from industry (all regions)
Dry Stone Construction Well Well Drainage Ditch Drainage Ditch
6 Large Defences Construction Tier 4
Large Defences
All the people should be able to shelter when attackers come a' raiding.
2000 333 Tax Labour
  • -5% building construction costs (all regions)
  • -3% provincial capital and minor settlement main chain construction costs (all regions)
Double Wall Construction Barbarian Hundred Barbarian Garrison Hundred Barbarian Trade Hundred Roma (Occupied) Fortified Roma (Occupied) Commercial Roma (Occupied) Qart-Hadasht (Occupied) Fortified Qart-Hadasht (Occupied) Commercial Qart-Hadasht (Occupied) Syracuse (Occupied) Fortified Syracuse (Occupied) Commercial Syracuse (Occupied) Athens (Occupied) Fortified Athens (Occupied) Commercial Athens (Occupied) Massalia (Occupied) Fortified Massalia (Occupied) Commercial Massalia (Occupied) Sparta (Occupied) Fortified Sparta (Occupied) Commercial Sparta (Occupied) Alexandria (Occupied) Fortified Alexandria (Occupied) Commercial Alexandria (Occupied) Pergamon (Occupied) Fortified Pergamon (Occupied) Commercial Pergamon (Occupied) Antioch (Occupied) Fortified Antioch (Occupied) Commercial Antioch (Occupied) Rhodos (Occupied) Fortified Rhodos (Occupied) Commercial Rhodos (Occupied) Hierapytna (Occupied) Fortified Hierapytna (Occupied) Commercial Hierapytna (Occupied) Pella (Occupied) Fortified Pella (Occupied) Commercial Pella (Occupied)
7 Dry Stone Construction Construction Tier 5
Dry Stone Construction
Some buildings deserve permanence and strength.
3200 533 Stone Footing
  • -7% building construction costs (all regions)
  • +6% wealth from industry (all regions)
Enclosed Settlement Stone Cutter Monumental Architect Barbarian Pagus (Fish) Barbarian Pagus (Glassware) Barbarian Pagus (Gold) Barbarian Pagus (Grain) Barbarian Pagus (Leather) Barbarian Pagus (Iron) Barbarian Pagus (Limestone) Barbarian Pagus (Marble) Barbarian Pagus (Olive Oil) Barbarian Pagus (Purple Dye) Barbarian Pagus (Silk) Barbarian Pagus (Lead) Barbarian Pagus (Timber) Barbarian Pagus Barbarian Pagus (Wine) Fortified Barbarian Pagus (Copper) Fortified Timber Camp Timber Trade Camp Barbarian Pagus (Warhorse) Barbarian Pagus (Salt) Barbarian Pagus (Trained Slaves) Migration Center
8 Double Wall Construction Construction Tier 5
Double Wall Construction
Defences should make the attackers pay for their temerity.
3200 533 Large Defences
  • -7% building construction costs (all regions)
  • -4% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Enclosed Settlement Shaft Mine Sluiced Mine Gold Mine Complex Salt Mine Complex Copper Mine Complex Silk Factory Iron Mine Complex Timber Complex Lead Repository Silver Mine Complex Lead Repository Ornate Glass Complex Leather Factory Dye Complex Marble Quarry Complex
9 Enclosed Settlement Construction Tier 6
Enclosed Settlement
A wall defines the boundaries of home and the wild.
5000 833 Double Wall Construction Dry Stone Construction
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Barbarian Oppidium Canals Canals Sanctuary of Nodens Barbarian Fortified Oppidium Barbarian Economic Oppidium Central Slave Pens River Drainage River Drainage Roma (Occupied) Fortified Roma (Occupied) Commercial Roma (Occupied) Qart-Hadasht (Occupied) Fortified Qart-Hadasht (Occupied) Commercial Qart-Hadasht (Occupied) Syracuse (Occupied) Fortified Syracuse (Occupied) Commercial Syracuse (Occupied) Athens (Occupied) Fortified Athens (Occupied) Commercial Athens (Occupied) Massalia (Occupied) Fortified Massalia (Occupied) Commercial Massalia (Occupied) Sparta (Occupied) Fortified Sparta (Occupied) Commercial Sparta (Occupied) Alexandria (Occupied) Fortified Alexandria (Occupied) Commercial Alexandria (Occupied) Pergamon (Occupied) Fortified Pergamon (Occupied) Commercial Pergamon (Occupied) Antioch (Occupied) Fortified Antioch (Occupied) Commercial Antioch (Occupied) Rhodos (Occupied) Fortified Rhodos (Occupied) Commercial Rhodos (Occupied) Hierapytna (Occupied) Fortified Hierapytna (Occupied) Commercial Hierapytna (Occupied) Pella (Occupied) Fortified Pella (Occupied) Commercial Pella (Occupied)
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