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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Construction Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
400 0 Land Reclamation
  • -3% building construction costs (all regions)
  • +1 growth in all provinces per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Water Sluicing Advanced Construction Techniques
2 Water Sluicing Construction Tier 2
Water Sluicing
A river of water, in the right place, can reveal many riches.
600 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3 growth in all provinces per turn (all provinces)
  • +7% wealth from industry (all regions)
3 Advanced Construction Techniques Construction Tier 2
Advanced Construction Techniques
When the limits of brick, stone and wood are known, the builder's ambition can soar!
600 0 Tax Labour
  • -3% building construction costs (all regions)
Architectural Advances Stadia Odeon Subterranean Aqueduct
4 Architectural Advances Construction Tier 3
Architectural Advances
Fine buildings show the confidence of a city, and the wealth of its people.
1000 0 Advanced Construction Techniques
  • -5% building construction costs (all regions)
Temple Design Dioptra Trench Mine Deep Mine Shaft Deep Mine Shaft Deep Marble Quarry Timber Storehouse Deep Mine Shaft Deep Mine Shaft Deep Mine Shaft Dye Factory Hides Storehouse Ornate Glass Factory Silk Storehouse Lead Smelter Lead Smelter Civil Town Farming Town Market Town Hellenistic Kleroukhia Hellenistic Komai Hellenistic Komai (Glassware) Hellenistic Komai Hellenistic Komai Hellenistic Komai (Leather) Trade Hub (Iron) Hellenistic Komai (Limestone) Hellenistic Komai (Marble) Hellenistic Komai (Olive Oil) Hellenistic Komai Hellenistic Komai (Silk) Hellenistic Komai (Lead) Hellenistic Komai (Timber) Hellenistic Komai Hellenistic Komai (Wine) Brick Baker Hellenic Garrison Kleroukhia Hellenic Trade Kleroukhia Trade Hub (Copper) Hellenistic Komai (Warhorse) Hellenistic Komai (Salt) Hellenistic Komai (Trained Slaves) Enclosed Settlement Roma (Occupied) Fortified Roma (Occupied) Commercial Roma (Occupied) Qart-Hadasht Fortified Qart-Hadasht Commercial Qart-Hadasht Syracuse Fortified Syracuse Commercial Syracuse Athens Fortified Athens Commercial Athens Massalia Fortified Massalia Commercial Massalia Sparta Fortified Sparta Commercial Sparta Alexandria Fortified Alexandria Commercial Alexandria Pergamon Fortified Pergamon Commercial Pergamon Antioch Fortified Antioch Commercial Antioch Rhodos Fortified Rhodos Commercial Rhodos Hierapytna Fortified Hierapytna Commercial Hierapytna Pella Fortified Pella Commercial Pella
5 Dioptra Construction Tier 4
Dioptra
From measuring the stars to laying out a road, good tools are always elegant and simple.
2000 333 Architectural Advances
  • -5% building construction costs (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Crane Mechanics Stone Cutter Monumental Architect
6 Temple Design Construction Tier 4
Temple Design
Let the gods be honoured properly, with majesty and respect.
2000 333 Architectural Advances
  • -5% building construction costs (all regions)
  • -10% temple construction costs (all regions)
City Planning Civil Colony Farming Colony Market Colony Hellenistic Town Hellenistic Town (Glassware) Hellenistic Town Hellenistic Town Hellenistic Town (Leather) Hellenistic Town (Iron) Hellenistic Town (Limestone) Hellenistic Town (Marble) Hellenistic Town (Olive Oil) Hellenistic Town Hellenistic Town (Silk) Hellenistic Town (Lead) Hellenistic Town (Timber) Hellenistic Town Hellenistic Town (Wine) Fortified Town (Copper) Fortified Timber Camp Timber Trade Camp Hellenistic Town (Warhorse) Hellenistic Town (Salt) Hellenistic Town (Trained Slaves) Colony
7 Crane Mechanics Construction Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
3200 533 Dioptra
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
Monumental Architecture Shaft Mine Sluiced Mine Gold Mine Complex Salt Mine Complex Copper Mine Complex Silk Factory Iron Mine Complex Timber Complex Lead Repository Silver Mine Complex Lead Repository Ornate Glass Complex Leather Factory Dye Complex Marble Quarry Complex Hippodrome
8 City Planning Construction Tier 5
City Planning
Harmony and order must be worked into a city's streets.
3200 533 Temple Design
  • -7% building construction costs (all regions)
Monumental Architecture Hellenistic Metropolis Fountain House Cistern Hellenic Fortified Metropolis Hellenic Economic Metropolis Roma (Occupied) Fortified Roma (Occupied) Commercial Roma (Occupied) Qart-Hadasht Fortified Qart-Hadasht Commercial Qart-Hadasht Syracuse Fortified Syracuse Commercial Syracuse Athens Fortified Athens Commercial Athens Massalia Fortified Massalia Commercial Massalia Sparta Fortified Sparta Commercial Sparta Alexandria Fortified Alexandria Commercial Alexandria Pergamon Fortified Pergamon Commercial Pergamon Antioch Fortified Antioch Commercial Antioch Rhodos Fortified Rhodos Commercial Rhodos Hierapytna Fortified Hierapytna Commercial Hierapytna Pella Fortified Pella Commercial Pella
9 Monumental Architecture Construction Tier 6
Monumental Architecture
Carved in stone, a name lasts forever.
5600 933 City Planning Crane Mechanics
  • -7% building construction costs (all regions)
  • +8% wealth from industry (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Brickworks Gymnasion Alytarches
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