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Markamannoz (Imperator Augustus) Markamannoz (Imperator Augustus) Technologies

Warrior Code

Without a code warriors are little more than animals.

Warrior Code
No. Technology research_points cost_per_round Requires Effects Enables
1 War Dance Warrior Code Tier 1
War Dance
There are forms to be obeyed, and hearts to quicken, before a battle.
600 0 Supply Foraging
  • +3% movement range for all armies and fleets
  • +1% melee attack for all units
  • +1% melee defence for all units
  • +0.5% upkeep costs for all armies
Massed Charge Crew Training Meeting Hall Guard's Hut
2 Unit Upgrades Warrior Code Tier 2
Unit Upgrades
Upgrades enabled for various units after reforms are reached.
1 0 Supply Foraging
  • +3% movement range for all armies and fleets
3 Crew Training Warrior Code Tier 2
Crew Training
Sailors who practice their craft tend to be sailors who grow old.
800 0 War Dance
  • +3% movement range for all armies and fleets
  • +2.5% battle speed for all ships
  • +5% ram damage for all ships
  • +20% shots per minute for all ships
Lode Stone
4 Massed Charge Warrior Code Tier 2
Massed Charge
There's more to a proper charge than screaming and running.
800 0 War Dance
  • +3% movement range for all armies and fleets
  • +1.5% charge bonus for all land units
  • +1.5% battle run speed for all land units
  • +1% upkeep costs for all armies
Tribal Totem Tavern
5 Lode Stone Warrior Code Tier 3
Lode Stone
The metal always knows its home.
1200 0 Crew Training
  • +5% movement range for all armies and fleets
  • +5% battle speed for all ships
  • +7.5% missile damage for all ships
  • +10% ship health
  • +10% ram damage for all ships
6 Tribal Totem Warrior Code Tier 3
Tribal Totem
A man needs to know why he fights and what he defends.
1200 0 Massed Charge
  • +5% movement range for all armies and fleets
  • +1.5% melee attack for all units
  • +1.5% melee defence for all units
  • +1.5% upkeep costs for all armies
Servants of the Elite Mead Hall Watch Tower
7 Servants of the Elite Warrior Code Tier 4
Servants of the Elite
An army has a structure; a mob only follows the loudest voice.
2000 333 Tribal Totem
  • +5% movement range for all armies and fleets
  • +2.5% melee attack for all units
  • +2.5% melee defence for all units
  • +2.5% morale for all land units
  • +2% upkeep costs for all armies
War Horn Chieftain's Hold
8 War Horn Warrior Code Tier 5
War Horn
All men are heartened at the horn's blast, and harken to its clarion call.
3200 533 Servants of the Elite
  • +7% movement range for all armies and fleets
  • +2.5% missile damage for all land units
    (excluding siege units)
  • +2% charge bonus for all land units
  • +3% shots per minute for all land units
    (excluding siege units)
  • +2.5% upkeep costs for all armies
Trimarcisia Battle Fury Warlord's Hold
9 Trimarcisia Warrior Code Tier 6
Trimarcisia
A great warrior never fights alone, but is always helped by servants.
4000 667 War Horn
  • +7% movement range for all armies and fleets
  • +5% melee attack for all units
  • +5% melee defence for all units
  • +5% morale for all land units
  • +3% upkeep costs for all armies
  • -8% recruitment cost for levy units. (all provinces)
Sanctuary of Teiwaz
10 Battle Fury Warrior Code Tier 6
Battle Fury
Anger is one thing. This is something more dangerous altogether.
4000 667 War Horn
  • +7% movement range for all armies and fleets
  • +5% missile damage for all land units
    (excluding siege units)
  • +4% charge bonus for all land units
  • +7% shots per minute for all land units
    (excluding siege units)
  • +3.5% battle run speed for all land units
  • +3.5% upkeep costs for all armies
  • -8.5% upkeep cost for levy units.
Great Hall Hall of the Ancestors
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