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Rome (Empire Divided) Rome (Empire Divided) Skills & Traditions

Dignitary Skills

As respected pillars of society, dignitaries spread their culture whilst tending to both military and civic financial duties. Through acts of disruption, they can bribe enemy agents and units, steal an enemy province's income, and incite provinces to rebel.



Dignitary Background Skills
No. Skill Name Level Unlocked at Rank Effects
1 (agent_background_dignitary_councillor_generic)
Councillor
"I often regret that I have spoken, never that I have been silent."
Level 1 Rank 0 +4% chance of successful agent subversion (this_agent)
+2% tax rate in local province while deployed (this_agent_action)
Culture: +1 cultural conversion (passive action)
Level 2 Rank 3 +8% chance of successful agent subversion (this_agent)
+4% tax rate in local province while deployed (this_agent_action)
Culture: +2 cultural conversion (passive action)
Level 3 Rank 5 +12% chance of successful agent subversion (this_agent)
+6% tax rate in local province while deployed (this_agent_action)
Culture: +3 cultural conversion (passive action)
2 (agent_background_dignitary_healer_generic)
Healer
"Drink this... and don't ask what's in it!"
Level 1 Rank 0 +1 growth per turn (local province)
+2% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2 Rank 3 +2 growth per turn (local province)
+4% replenishment rate for all units (parent army)
+4% morale for all units (parent army)
Level 3 Rank 5 +3 growth per turn (local province)
+6% replenishment rate for all units (parent army)
+6% morale for all units (parent army)
3 (agent_background_dignitary_merchant_generic)
Merchant
The power of trade should never be underestimated.
Level 1 Rank 0 +2% tariff income from trade agreements (factionwide)
+1 growth per turn (local province)
Commercial Stimulation Edict:
+5% wealth from all commerce buildings (local provincial edicts)
Level 2 Rank 3 +4% tariff income from trade agreements (factionwide)
+2 growth per turn (local province)
Commercial Stimulation Edict:
+10% wealth from all commerce buildings (local provincial edicts)
Level 3 Rank 5 +6% tariff income from trade agreements (factionwide)
+3 growth per turn (local province)
Commercial Stimulation Edict:
+15% wealth from all commerce buildings (local provincial edicts)
4 (agent_background_dignitary_militarist_generic)
Militarist
"Peace?! I hate the word!"
Level 1 Rank 0 +1 authority (accompanying general)
-2% upkeep costs for parent army (this_agent_action)
-4% recruitment costs for all army units (local province)
Level 2 Rank 3 +2 authority (accompanying general)
-4% upkeep costs for parent army (this_agent_action)
-7% recruitment costs for all army units (local province)
Level 3 Rank 5 +3 authority (accompanying general)
-6% upkeep costs for parent army (this_agent_action)
-10% recruitment costs for all army units (local province)
5 (agent_background_dignitary_overseer_generic)
Overseer
It is important to make the most of your estate.
Level 1 Rank 0 -4% upkeep costs for parent army (this_agent_action)
+3% tax rate in local province while deployed (this_agent_action)
-2% construction costs (local province)
Level 2 Rank 3 -8% upkeep costs for parent army (this_agent_action)
+6% tax rate in local province while deployed (this_agent_action)
-4% construction costs (local province)
Level 3 Rank 5 -12% upkeep costs for parent army (this_agent_action)
+9% tax rate in local province while deployed (this_agent_action)
-6% construction costs (local province)
6 (agent_background_dignitary_sacrificer_generic)
Sacrificer
The favour of the gods comes at a price.
Level 1 Rank 0 +5% chance of wounding enemy agents in self-defence (this_agent)
+2 cultural conversion (local region)
Bread and Games Edict:
+2 public order (local provincial edicts)
Level 2 Rank 3 +10% chance of wounding enemy agents in self-defence (this_agent)
+4 cultural conversion (local region)
Bread and Games Edict:
+4 public order (local provincial edicts)
Level 3 Rank 5 +15% chance of wounding enemy agents in self-defence (this_agent)
+6 cultural conversion (local region)
Bread and Games Edict:
+6 public order (local provincial edicts)
7 (agent_background_dignitary_scholar_generic)
Scholar
Everything you need to know about life can be found on a scroll.
Level 1 Rank 0 +2% chance of successful agent subversion (this_agent)
+5% wealth from culture (local province)
+2% research rate (this_faction)
Level 2 Rank 3 +4% chance of successful agent subversion (this_agent)
+10% wealth from culture (local province)
+4% research rate (this_faction)
Level 3 Rank 5 +6% chance of successful agent subversion (this_agent)
+15% wealth from culture (local province)
+6% research rate (this_faction)
8 (agent_background_dignitary_seer_generic)
Seer
"I have seen the future… You won't like it."
Level 1 Rank 0 +1 growth per turn (local province)
+2 public order (local province)
Bread and Games Edict:
+3 public order (local provincial edicts)
Level 2 Rank 3 +2 growth per turn (local province)
+4 public order (local province)
Bread and Games Edict:
+6 public order (local provincial edicts)
Level 3 Rank 5 +3 growth per turn (local province)
+6 public order (local province)
Bread and Games Edict:
+9 public order (local provincial edicts)
9 (agent_background_dignitary_singer_generic)
Singer
A soothing voice can be more powerful than any weapon.
Level 1 Rank 0 -3% chance of success for hostile actions (this_agent)
Culture: +2 cultural conversion (passive action)
+5% wealth from entertainment (culture) (local province)
Level 2 Rank 3 -6% chance of success for hostile actions (this_agent)
Culture: +3 cultural conversion (passive action)
+10% wealth from entertainment (culture) (local province)
Level 3 Rank 5 -9% chance of success for hostile actions (this_agent)
Culture: +4 cultural conversion (passive action)
+15% wealth from entertainment (culture) (local province)
10 (agent_background_dignitary_talented_generic)
Talented
Gifted by the gods from birth.
Level 1 Rank 0 +1 to all attributes (this_agent)
+1% chance of success in all actions (this_agent)
+2 public order (local province)
Level 2 Rank 3 +2 to all attributes (this_agent)
+2% chance of success in all actions (this_agent)
+4 public order (local province)
Level 3 Rank 5 +3 to all attributes (this_agent)
+3% chance of success in all actions (this_agent)
+6 public order (local province)
11 (agent_background_dignitary_taxman_generic)
Tax Collector
"One for me, one for the treasury, one for me, one for the treasury"
Level 1 Rank 0 -5% cost of performing all actions (this_agent)
+3% tax rate in local province while deployed (this_agent_action)
Bread and Games Edict:
+3 public order (local provincial edicts)
Level 2 Rank 3 -10% cost of performing all actions (this_agent)
+6% tax rate in local province while deployed (this_agent_action)
Bread and Games Edict:
+6 public order (local provincial edicts)
Level 3 Rank 5 -15% cost of performing all actions (this_agent)
+9% tax rate in local province while deployed (this_agent_action)
Bread and Games Edict:
+9 public order (local provincial edicts)
Dignitary Skills
No. Skill Name Level Unlocked at Rank Effects
12 (age_agent_dignitary_authority_financist)
Economist
"Enlist today!"
Level 1 Rank 1 -4% unit recruitment costs in local province while deployed (authority based)
-4% upkeep costs for all units in parent army (authority based)
+1 authority (this_agent)
Level 2 Rank 2 -7% unit recruitment costs in local province while deployed (authority based)
-7% upkeep costs for all units in parent army (authority based)
+2 authority (this_agent)
Level 3 Rank 3 -10% unit recruitment costs in local province while deployed (authority based)
-10% upkeep costs for all units in parent army (authority based)
+3 authority (this_agent)
13 (age_agent_dignitary_authority_orator)
Orator
Discard your false beliefs and recognise the true gods!
Level 1 Rank 1 Unlocks action "Convert": Increase cultural conversion by +5 in target settlement. (authority based)
+1 authority (this_agent)
Level 2 Rank 2 Unlocks action "Convert": Increase cultural conversion by +10 in target settlement. (authority based)
+2 authority (this_agent)
Level 3 Rank 3 Unlocks action "Convert": Increase cultural conversion by +15 in target settlement. (authority based)
+3 authority (this_agent)
14 (age_agent_dignitary_subterfuge_greedy)
Greedy
"Fine, yes, do what you like, now show me the gold!"
Level 1 Rank 1 -20 to diplomacy with the owner of local region while deployed (this_agent)
+25% gold stolen while deployed in enemy territory (cunning based)
+1 cunning (this_agent)
Level 2 Rank 2 -40 to diplomacy with the owner of local region while deployed (this_agent)
+50% gold stolen while deployed in enemy territory (cunning based)
+2 cunning (this_agent)
Level 3 Rank 3 -60 to diplomacy with the owner of local region while deployed (this_agent)
+75% gold stolen while deployed in enemy territory (cunning based)
+3 cunning (this_agent)
15 (age_agent_dignitary_subterfuge_strict)
Strict
In this world, nothing can be said to be certain, except death and taxes.
Level 1 Rank 1 -1 public order in local province while deployed (cunning based)
+5% tax rate in local province while deployed (cunning based)
+1 cunning (this_agent)
Level 2 Rank 2 -2 public order in local province while deployed (cunning based)
+10% tax rate in local province while deployed (cunning based)
+2 cunning (this_agent)
Level 3 Rank 3 -3 public order in local province while deployed (cunning based)
+15% tax rate in local province while deployed (cunning based)
+3 cunning (this_agent)
16 (age_agent_dignitary_zeal_advisor)
Advisor
"Leave it to me, sir!"
Level 1 Rank 1 +1 to all attributes for parent army general (accompanying general)
+2 loyalty for the political party parent general belongs to (zeal based)
+1 zeal (this_agent)
Level 2 Rank 2 +2 to all attributes for parent army general (accompanying general)
+4 loyalty for the political party parent general belongs to (zeal based)
+2 zeal (this_agent)
Level 3 Rank 3 +3 to all attributes for parent army general (accompanying general)
+6 loyalty for the political party parent general belongs to (zeal based)
+3 zeal (this_agent)
17 (age_agent_dignitary_zeal_underhanded)
Underhanded
"Please listen as if you were sober and intelligent, not a drink-sodden miscreant!"
Level 1 Rank 1 Unlocks action "Discredit": Reduce the attributes of an enemy agent or general by -1 (this_agent)
+3% chance of critical success in all actions (this_agent)
+1 zeal (this_agent)
Level 2 Rank 2 Unlocks action "Discredit": Reduce the attributes of an enemy agent or general by -2 (this_agent)
+6% chance of critical success in all actions (this_agent)
+2 zeal (this_agent)
Level 3 Rank 3 Unlocks action "Discredit": Reduce the attributes of an enemy agent or general by -3 (this_agent)
+9% chance of critical success in all actions (this_agent)
+3 zeal (this_agent)
18 (age_agent_dignitary_authority_persuasive)
Persuasive
"Let me make this abundantly clear..."
Level 1 Rank 3 +10% action costs for this agent (this_agent)
Unlocks action "Bribe Commander": Bribe the commander of an enemy army to join your faction. (this_agent)
+3% chance of success in all actions (this_agent)
+1 authority (this_agent)
Level 2 Rank 4 +20% action costs for this agent (this_agent)
Unlocks action "Bribe Commander": Bribe the commander of an enemy army to join your faction. (this_agent)
+6% chance of success in all actions (this_agent)
+2 authority (this_agent)
Level 3 Rank 5 +30% action costs for this agent (this_agent)
Unlocks action "Bribe Commander": Bribe the commander of an enemy army to join your faction. (this_agent)
+9% chance of success in all actions (this_agent)
+3 authority (this_agent)
19 (age_agent_dignitary_authority_slaver)
Slaver
"Where other men see glory, I see gold."
Level 1 Rank 3 +10% morale for all unarmoured infantry for parent army (authority based)
+20% to number of battle captives for parent army (authority based)
+1 authority (this_agent)
Level 2 Rank 4 +20% morale for all unarmoured infantry for parent army (authority based)
+40% to number of battle captives for parent army (authority based)
+2 authority (this_agent)
Level 3 Rank 5 +30% morale for all unarmoured infantry for parent army (authority based)
+60% to number of battle captives for parent army (authority based)
+3 authority (this_agent)
20 (age_agent_dignitary_subterfuge_embezzler)
Embezzler
"No one will know, I assure you."
Level 1 Rank 3 +2% wealth from all sources in local province while deployed (cunning based)
-5 loyalty to political party ruling this region while deployed (this_agent)
+1 cunning (this_agent)
Level 2 Rank 4 +4% wealth from all sources in local province while deployed (cunning based)
-10 loyalty to political party ruling this region while deployed (this_agent)
+2 cunning (this_agent)
Level 3 Rank 5 +6% wealth from all sources in local province while deployed (cunning based)
-15 loyalty to political party ruling this region while deployed (this_agent)
+3 cunning (this_agent)
21 (age_agent_dignitary_subterfuge_employer)
Employer
"How many do we need?"
Level 1 Rank 3 -3% mercenary hiring cost in local province while deployed (cunning based)
+5% mercenaries in local province while deployed (cunning based)
+1 cunning (this_agent)
-10% upkeep costs for mercenary units (parent army)
Level 2 Rank 4 -6% mercenary hiring cost in local province while deployed (cunning based)
+10% mercenaries in local province while deployed (cunning based)
+2 cunning (this_agent)
-20% upkeep costs for mercenary units (parent army)
Level 3 Rank 5 -9% mercenary hiring cost in local province while deployed (cunning based)
+15% mercenaries in local province while deployed (cunning based)
+3 cunning (this_agent)
-30% upkeep costs for mercenary units (parent army)
22 (age_agent_dignitary_zeal_motivator)
Motivator
"I'm not paying you to make jokes, I'm paying you to kill them!"
Level 1 Rank 3 +2% melee attack skill for all mercenary units in parent army (zeal based)
+2% melee defence skill for all mercenary units in parent army (zeal based)
+2% morale for all mercenary units in parent army (zeal based)
+1 zeal (this_agent)
Level 2 Rank 4 +4% melee attack skill for all mercenary units in parent army (zeal based)
+4% melee defence skill for all mercenary units in parent army (zeal based)
+4% morale for all mercenary units in parent army (zeal based)
+2 zeal (this_agent)
Level 3 Rank 5 +6% melee attack skill for all mercenary units in parent army (zeal based)
+6% melee defence skill for all mercenary units in parent army (zeal based)
+6% morale for all mercenary units in parent army (zeal based)
+3 zeal (this_agent)
23 (age_agent_dignitary_zeal_noble)
Noble
Nobility and command go hand in hand.
Level 1 Rank 3 +1 experience rank(s) for new generals in local province (local province)
+1 experience rank(s) for new heavy non-bodyguard unit recruits in local province (local province)
+1 zeal (this_agent)
Level 2 Rank 4 +2 experience rank(s) for new generals in local province (local province)
+2 experience rank(s) for new heavy non-bodyguard unit recruits in local province (local province)
+2 zeal (this_agent)
Level 3 Rank 5 +3 experience rank(s) for new generals in local province (local province)
+3 experience rank(s) for new heavy non-bodyguard unit recruits in local province (local province)
+3 zeal (this_agent)
24 (age_agent_dignitary_authority_diplomatic)
Diplomatic
"Our leader sends his compliments."
Level 1 Rank 5 +20 to diplomacy with the owner of local region while deployed (authority based)
+2 authority (this_agent)
Level 2 Rank 6 +40 to diplomacy with the owner of local region while deployed (authority based)
+4 authority (this_agent)
Level 3 Rank 7 +60 to diplomacy with the owner of local region while deployed (authority based)
+6 authority (this_agent)
25 (age_agent_dignitary_authority_officium)
Officium
The higher we are placed, the more humbly we should walk.
Level 1 Rank 5 +2 to all attributes (this_agent)
-10% agent recruitment costs in all your provinces after a successful bribe (authority based)
-10% unit recruitment costs in all your provinces after a successful bribe (authority based)
1000 upkeep for this agent (this_agent)
+5% chance of success in all actions (this_agent)
Level 2 Rank 6 +4 to all attributes (this_agent)
-20% agent recruitment costs in all your provinces after a successful bribe (authority based)
-20% unit recruitment costs in all your provinces after a successful bribe (authority based)
2000 upkeep for this agent (this_agent)
+10% chance of success in all actions (this_agent)
Level 3 Rank 7 +6 to all attributes (this_agent)
-30% agent recruitment costs in all your provinces after a successful bribe (authority based)
-30% unit recruitment costs in all your provinces after a successful bribe (authority based)
3000 upkeep for this agent (this_agent)
+15% chance of success in all actions (this_agent)
26 (age_agent_dignitary_subterfuge_silver_tongue)
Silver Tongue
"Think about your family... would you let them down?"
Level 1 Rank 5 +5 to diplomacy with all factions (cunning based)
+5% chance of success in all actions (this_agent)
+2 cunning (this_agent)
Level 2 Rank 5 +10 to diplomacy with all factions (cunning based)
+10% chance of success in all actions (this_agent)
+4 cunning (this_agent)
Level 3 Rank 7 +15 to diplomacy with all factions (cunning based)
+15% chance of success in all actions (this_agent)
+6 cunning (this_agent)
27 (age_agent_dignitary_subterfuge_smuggler)
Smuggler
"Does it really matter *how* I got them?"
Level 1 Rank 5 +3% weapon damage for melee units in parent army (cunning based)
+3% missile damage for all land units in parent army
(excluding siege units) (cunning based)
+2 cunning (this_agent)
Level 2 Rank 5 +6% weapon damage for melee units in parent army (cunning based)
+6% missile damage for all land units in parent army
(excluding siege units) (cunning based)
+4 cunning (this_agent)
Level 3 Rank 7 +9% weapon damage for melee units in parent army (cunning based)
+9% missile damage for all land units in parent army
(excluding siege units) (cunning based)
+6 cunning (this_agent)
28 (age_agent_dignitary_zeal_corrupt)
Corrupt
Anything can be done for the right price.
Level 1 Rank 5 +5 loyalty to political party ruling this region while deployed (zeal based)
Costs 500 upkeep per turn while deployed (this_agent)
+2 zeal (this_agent)
Level 2 Rank 5 +10 loyalty to political party ruling this region while deployed (zeal based)
Costs 1000 upkeep per turn while deployed (this_agent)
+4 zeal (this_agent)
Level 3 Rank 7 +15 loyalty to political party ruling this region while deployed (zeal based)
Costs 1500 upkeep per turn while deployed (this_agent)
+6 zeal (this_agent)
29 (age_agent_dignitary_zeal_leader)
Leader
Actions speak louder than words.
Level 1 Rank 5 +4 cultural conversion in local province after a successful action (zeal based)
+4% chance of success in all actions (this_agent)
+2 zeal (this_agent)
Level 2 Rank 5 +8 cultural conversion in local province after a successful action (zeal based)
+7% chance of success in all actions (this_agent)
+4 zeal (this_agent)
Level 3 Rank 7 +12 cultural conversion in local province after a successful action (zeal based)
+10% chance of success in all actions (this_agent)
+6 zeal (this_agent)