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Caledonii (Empire Divided) Caledonii (Empire Divided) Skills & Traditions

Army Traditions

When a force is first mustered it is named, given a unique emblem and, from that point on, creates its own legacy through its actions in the field. This enables the development of traditions that have positive effects in the same way that skills benefit the characters that have them. Some traditions are unique to certain factions, affecting aspects of both battles and campaigns. An force's legacy and traditions forever remain with its emblem, living on long after its original troops have succumbed to their fates. When a new force is raised, you can choose to hand down the legacy of its forebears to your newest recruits.



Army Traditions
No. Skill Name Level Unlocked at Rank Effects
1 (3c_army_1_Accomplished_Skirmishers)
Accomplished Skirmishers
Hand-to-hand combat is a dangerous business.
Level 1 Rank 1 +4% missile damage inflicted by all missile units (this_army)
+3% shots per minute for all units (this_army)
Level 2 Rank 3 +8% missile damage inflicted by all missile units (this_army)
+6% shots per minute for all units (this_army)
Level 3 Rank 5 +12% missile damage inflicted by all missile units (this_army)
+9% shots per minute for all units (this_army)
2 (3c_army_1_Dread_Ambushers_gallic)
Dread Ambushers
"Out of the shadows they came, wreathed in darkness…"
Level 1 Rank 1 +5% chance of successfully launching an ambush (this_army)
+5% chance of anticipating an enemy ambush (this_army)
+5% morale for all units during ambush battles (this_army)
Level 1 Rank 3 +5% chance of successfully launching an ambush (this_army)
+5% chance of anticipating an enemy ambush (this_army)
+5% morale for all units during ambush battles (this_army)
Level 2 Rank 3 +10% chance of successfully launching an ambush (this_army)
+10% chance of anticipating an enemy ambush (this_army)
+10% morale for all units during ambush battles (this_army)
Level 2 Rank 4 +10% chance of successfully launching an ambush (this_army)
+10% chance of anticipating an enemy ambush (this_army)
+10% morale for all units during ambush battles (this_army)
Level 3 Rank 5 +15% chance of successfully launching an ambush (this_army)
+15% chance of anticipating an enemy ambush (this_army)
+15% morale for all units during ambush battles (this_army)
Level 3 Rank 5 +15% chance of successfully launching an ambush (this_army)
+15% chance of anticipating an enemy ambush (this_army)
+15% morale for all units during ambush battles (this_army)
3 (3c_army_1_Dread_Charioteers_caledon)
Dread Charioteers
The sound of approaching wheels can strike fear into the stoutest hearts.
Level 1 Rank 1 +4% armour for chariots (this_army)
+5% charge bonus for all chariot units (this_army)
+3% shots per minute rate for all chariot units (this_army)
Level 2 Rank 3 +8% armour for chariots (this_army)
+10% charge bonus for all chariot units (this_army)
+6% shots per minute rate for all chariot units (this_army)
Level 3 Rank 5 +12% armour for chariots (this_army)
+15% charge bonus for all chariot units (this_army)
+9% shots per minute rate for all chariot units (this_army)
4 (3c_army_1_Formidable_Fighters)
Formidable Fighters
Some men are born fighters.
Level 1 Rank 1 +3% melee attack skill for all units (this_army)
+4% weapon damage inflicted by all army units (this_army)
Level 2 Rank 3 +6% melee attack skill for all units (this_army)
+8% weapon damage inflicted by all army units (this_army)
Level 3 Rank 5 +9% melee attack skill for all units (this_army)
+12% weapon damage inflicted by all army units (this_army)
5 (3c_army_1_Siege_Experts)
Siege Experts
A high wall is but a pebble beneath the feet of resourceful men.
Level 1 Rank 1 Enables construction of medium siege engines (this_army)
+4% armour for all siege units (this_army)
Level 2 Rank 3 Enables construction of heavy siege engines (this_army)
Enables construction of medium siege engines (this_army)
+8% armour for all siege units (this_army)
Level 3 Rank 5 Enables construction of heavy siege engines (this_army)
Enables construction of medium siege engines (this_army)
+12% armour for all siege units (this_army)
6 (3c_army_1_Keepers_of_the_Peace)
Keepers of the Peace
Someone has to consider peace.
Level 1 Rank 2 -5 Banditry (local province) (this_force_local_province)
+4% melee attack skill for all units during battles against raiding armies (this_army)
+4% shots per minute for all missile units during battles against raiding armies (this_army)
+6% morale for all units during battles against raiding armies (this_army)
+2 public order (this_force_local_province)
Level 2 Rank 4 -10 Banditry (local province) (this_force_local_province)
+8% melee attack skill for all units during battles against raiding armies (this_army)
+8% shots per minute for all missile units during battles against raiding armies (this_army)
+12% morale for all units during battles against raiding armies (this_army)
+4 public order (this_force_local_province)
Level 3 Rank 6 -15 Banditry (local province) (this_force_local_province)
+12% melee attack skill for all units during battles against raiding armies (this_army)
+12% shots per minute for all missile units during battles against raiding armies (this_army)
+18% morale for all units during battles against raiding armies (this_army)
+6 public order (this_force_local_province)
7 (3c_army_1_Stalwart_Defenders)
Stalwart Defenders
Few can stand strong in the face of impossible odds.
Level 1 Rank 2 Defences: +1 barricades (this_army)
Defences: +1 sets of fire balls (this_army)
Defences: +1 sets of spike traps (this_army)
Defences: +1 sets of sudes caltrops (this_army)
+4% armour for all units (this_army)
+7% melee defence skill for all units (this_army)
+2% attack range for all missile infantry and cavalry units (this_army)
Level 2 Rank 4 Defences: +2 barricades (this_army)
Defences: +2 sets of fire balls (this_army)
Defences: +2 sets of spike traps (this_army)
Defences: +2 sets of sudes caltrops (this_army)
+8% armour for all units (this_army)
+14% melee defence skill for all units (this_army)
+4% attack range for all missile infantry and cavalry units (this_army)
Level 3 Rank 6 Defences: +3 barricades (this_army)
Defences: +3 sets of fire balls (this_army)
Defences: +3 sets of spike traps (this_army)
Defences: +3 sets of sudes caltrops (this_army)
+12% armour for all units (this_army)
+21% melee defence skill for all units (this_army)
+6% attack range for all missile infantry and cavalry units (this_army)
8 (3c_army_2_Furor_Celtica)
Furor Celtica
Celtic fury should not be taken lightly.
Level 1 Rank 2 +4% charge bonus for all units (this_army)
+3% melee attack skill for all infantry units (this_army)
+4% morale for all units (this_army)
Level 2 Rank 4 +8% charge bonus for all units (this_army)
+6% melee attack skill for all infantry units (this_army)
+8% morale for all units (this_army)
Level 3 Rank 6 +12% charge bonus for all units (this_army)
+9% melee attack skill for all infantry units (this_army)
+12% morale for all units (this_army)
9 (3c_army_2_Inexorable_Conquerors)
Inexorable Conquerors
A swarm of locusts destroys everything in its path.
Level 1 Rank 2 +3% weapon damage inflicted by all army units (this_army)
+3% missile damage inflicted by all missile units (this_army)
+4% morale for all units during battles in foreign territory (this_army)
Level 2 Rank 4 +6% weapon damage inflicted by all army units (this_army)
+6% missile damage inflicted by all missile units (this_army)
+8% morale for all units during battles in foreign territory (this_army)
Level 3 Rank 6 +9% weapon damage inflicted by all army units (this_army)
+9% missile damage inflicted by all missile units (this_army)
+12% morale for all units during battles in foreign territory (this_army)
10 (3c_army_2_Unrelenting_Force)
Unrelenting Force
When a man no longer fears death, there is no stopping him.
Level 1 Rank 2 +6% campaign map movement range (this_force_general)
+4% charge bonus for all units (this_army)
+2% morale for all units (this_army)
Level 2 Rank 4 +12% campaign map movement range (this_force_general)
+8% charge bonus for all units (this_army)
+4% morale for all units (this_army)
Level 3 Rank 6 +18% campaign map movement range (this_force_general)
+12% charge bonus for all units (this_army)
+6% morale for all units (this_army)
11 (3c_army_3_Cavalry_Masters)
Cavalry Masters
Horsemanship is when man and beast are one.
Level 1 Rank 3 +6% charge bonus for all cavalry units (this_army)
+6% melee attack skill for all cavalry units (this_army)
+6% melee defence skill for all cavalry units (this_army)
Level 2 Rank 5 +12% charge bonus for all cavalry units (this_army)
+12% melee attack skill for all cavalry units (this_army)
+12% melee defence skill for all cavalry units (this_army)
Level 3 Rank 7 +18% charge bonus for all cavalry units (this_army)
+18% melee attack skill for all cavalry units (this_army)
+18% melee defence skill for all cavalry units (this_army)
12 (3c_army_3_Dread_Marauders)
Dread Marauders
The lust for plunder can turn men into monsters.
Level 1 Rank 3 +4% income from looting settlements (this_force)
+5% income from raiding (this_force)
-4% morale for all enemy units (this_force_enemy_force_regionwide)
Level 2 Rank 5 +8% income from looting settlements (this_force)
+10% income from raiding (this_force)
-8% morale for all enemy units (this_force_enemy_force_regionwide)
Level 3 Rank 7 +12% income from looting settlements (this_force)
+15% income from raiding (this_force)
-12% morale for all enemy units (this_force_enemy_force_regionwide)
13 (3c_army_3_Grand_Camp_Following)
Grand Camp Following
The hustle and bustle of camp attracts many interesting characters.
Level 1 Rank 3 +2% replenishment rate for all units (this_army)
-4% upkeep for all land units (this_army)
+8% morale for all units (this_army)
Level 1 Rank 2 +2% replenishment rate for all units (this_army)
-4% upkeep for all land units (this_army)
+8% morale for all units (this_army)
Level 1 Rank 1 +2% replenishment rate for all units (this_army)
-4% upkeep for all land units (this_army)
+8% morale for all units (this_army)
Level 1 Rank 1 +2% replenishment rate for all units (this_army)
-4% upkeep for all land units (this_army)
+8% morale for all units (this_army)
Level 2 Rank 5 +4% replenishment rate for all units (this_army)
-8% upkeep for all land units (this_army)
+16% morale for all units (this_army)
Level 2 Rank 3 +4% replenishment rate for all units (this_army)
-8% upkeep for all land units (this_army)
+16% morale for all units (this_army)
Level 2 Rank 2 +4% replenishment rate for all units (this_army)
-8% upkeep for all land units (this_army)
+16% morale for all units (this_army)
Level 2 Rank 2 +4% replenishment rate for all units (this_army)
-8% upkeep for all land units (this_army)
+16% morale for all units (this_army)
Level 3 Rank 7 +6% replenishment rate for all units (this_army)
-12% upkeep for all land units (this_army)
+24% morale for all units (this_army)
Level 3 Rank 4 +6% replenishment rate for all units (this_army)
-12% upkeep for all land units (this_army)
+24% morale for all units (this_army)
Level 3 Rank 3 +6% replenishment rate for all units (this_army)
-12% upkeep for all land units (this_army)
+24% morale for all units (this_army)
Level 3 Rank 3 +6% replenishment rate for all units (this_army)
-12% upkeep for all land units (this_army)
+24% morale for all units (this_army)
14 (3c_army_4_Sentinels_of_the_North)
Sentinels of the North
The north can never truly be conquered.
Level 1 Rank 4 +7% melee defence skill for all units during battles in own or allied territory (this_army)
+6% shots per minute rate for all chariot units (this_army)
+10% morale for all units during battles in own or allied territory (this_army)
Level 2 Rank 6 +14% melee defence skill for all units during battles in own or allied territory (this_army)
+8% shots per minute rate for all chariot units (this_army)
+20% morale for all units during battles in own or allied territory (this_army)
Level 3 Rank 8 +21% melee defence skill for all units during battles in own or allied territory (this_army)
+12% shots per minute rate for all chariot units (this_army)
+30% morale for all units during battles in own or allied territory (this_army)
15 (3c_army_4_Veteran_Army)
Veteran Army
Only the best soldiers live to become veterans.
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 1 Rank 4 +1 experience rank(s) for all recruits (this_force_general)
+5% morale for all units (this_army)
Level 2 Rank 6 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 2 Rank 5 +2 experience rank(s) for all recruits (this_force_general)
+10% morale for all units (this_army)
Level 3 Rank 8 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)
Level 3 Rank 6 +3 experience rank(s) for all recruits (this_force_general)
+15% morale for all units (this_army)