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Ptolemaioi (Imperator Augustus) Ptolemaioi (Imperator Augustus) Skills & Traditions

General Skills

Generals and admirals are used to command armies and fleets in battle. Their command rating influences the effectiveness with which their army or fleet fights. Generals can be assigned useful skills and household members or objects as they gain experience in battle and increase in rank. They can also be assigned cursus honorum offices to convey additional bonuses.



General Background Skills
No. Skill Name Level Unlocked at Rank Effects
1 (general_background_non_roman_public_joy)
Joy
"Crisis? What crisis?"
Level 1 Rank 0 -10% city centre building construction costs (local province)
+2 public order from characters (local province)
Level 2 Rank 3 -20% city centre building construction costs (local province)
+4 public order from characters (local province)
Level 3 Rank 5 -30% city centre building construction costs (local province)
+6 public order from characters (local province)
2 (general_background_non_roman_personal_authority)
Authority
This man's long-accumulated prestige enables him to influence those around him.
Level 1 Rank 0 +1 authority (this_general)
+2.5% morale for the commander's unit (this_general)
Level 2 Rank 3 +2 authority (this_general)
+5% morale for the commander's unit (this_general)
Level 3 Rank 5 +3 authority (this_general)
+7.5% morale for the commander's unit (this_general)
3 (general_background_non_roman_public_justice)
Justice
If you have nothing to hide then you have nothing to fear.
Level 1 Rank 0 +1 zeal (this_general)
-10% resistance to foreign occupation (this_general)
Level 2 Rank 3 +2 zeal (this_general)
-20% resistance to foreign occupation (this_general)
Level 3 Rank 5 +3 zeal (this_general)
-30% resistance to foreign occupation (this_general)
4 (general_background_non_roman_personal_courage)
Courage
This man has the morals of a true warrior.
Level 1 Rank 0 +1 zeal (this_general)
+1 public order from characters (local province)
Level 2 Rank 3 +2 zeal (this_general)
+2 public order from characters (local province)
Level 3 Rank 5 +3 zeal (this_general)
+3 public order from characters (local province)
5 (general_background_non_roman_public_luck)
Luck
Good fortune has a way of marking some men.
Level 1 Rank 0 +5% chance of evading enemy agents (this_general)
+5% chance of anticipating an enemy ambush (army only)
Level 2 Rank 3 +10% chance of evading enemy agents (this_general)
+10% chance of anticipating an enemy ambush (army only)
Level 3 Rank 5 +15% chance of evading enemy agents (this_general)
+15% chance of anticipating an enemy ambush (army only)
6 (general_background_non_roman_personal_dignity)
Dignity
Reputation and influence are entirely worthy in this man's case.
Level 1 Rank 0 +1 authority (this_general)
Level 2 Rank 3 +2 authority (this_general)
Level 3 Rank 5 +3 authority (this_general)
7 (general_background_non_roman_public_mirth)
Mirth
"I like a titter. But there are limits..."
Level 1 Rank 0 +5% wealth from culture (local province)
+1 public order from characters (local province)
Level 2 Rank 3 +10% wealth from culture (local province)
+2 public order from characters (local province)
Level 3 Rank 5 +15% wealth from culture (local province)
+3 public order from characters (local province)
8 (general_background_non_roman_personal_dutifulness)
Constancy
This man respects the natural order of things, and knows his place precisely.
Level 1 Rank 0 +1 zeal (this_general)
+5% morale for the commander's unit (this_general)
Level 2 Rank 3 +2 zeal (this_general)
+10% morale for the commander's unit (this_general)
Level 3 Rank 5 +3 zeal (this_general)
+15% morale for the commander's unit (this_general)
9 (general_background_non_roman_public_modesty)
Modesty
Modesty is a becoming trait in beautiful women, and those in high office.
Level 1 Rank 0 +1 cunning (this_general)
-5% construction costs (local province)
Level 2 Rank 3 +2 cunning (this_general)
-10% construction costs (local province)
Level 3 Rank 5 +3 cunning (this_general)
-15% construction costs (local province)
10 (general_background_non_roman_personal_fortitude)
Fortitude
Bravery on the battlefield is worthy.
Level 1 Rank 0 -10% military building construction costs (local province)
+1 zeal (this_general)
Level 2 Rank 3 -20% military building construction costs (local province)
+2 zeal (this_general)
Level 3 Rank 5 -30% military building construction costs (local province)
+3 zeal (this_general)
11 (general_background_non_roman_public_nobility)
Nobility
Blood will out.
Level 1 Rank 0 -10% provincial capital main building construction costs (local province)
+3% tax rate (local province)
Level 2 Rank 3 -20% provincial capital main building construction costs (local province)
+6% tax rate (local province)
Level 3 Rank 5 -30% provincial capital main building construction costs (local province)
+9% tax rate (local province)
12 (general_background_non_roman_personal_frugality)
Frugality
This man is properly frugal in all things, but never mean.
Level 1 Rank 0 -5% upkeep for all land units (this_general_force)
-10% upkeep for all ships (this_general_force)
Level 2 Rank 3 -10% upkeep for all land units (this_general_force)
-20% upkeep for all ships (this_general_force)
Level 3 Rank 5 -15% upkeep for all land units (this_general_force)
-30% upkeep for all ships (this_general_force)
13 (general_background_non_roman_public_peace)
Peace
Peace with honour honours all.
Level 1 Rank 0 -20% public order penalties due to local presence of foreign cultures (local province)
-10% resistance to foreign occupation (this_general)
Level 2 Rank 3 -40% public order penalties due to local presence of foreign cultures (local province)
-20% resistance to foreign occupation (this_general)
Level 3 Rank 5 -60% public order penalties due to local presence of foreign cultures (local province)
-30% resistance to foreign occupation (this_general)
14 (general_background_non_roman_personal_gravity)
Austerity
When this man speaks others listen. Carefully.
Level 1 Rank 0 +1 gravitas per turn (this_general)
+1 authority (this_general)
Level 2 Rank 3 +2 gravitas per turn (this_general)
+2 authority (this_general)
Level 3 Rank 5 +3 gravitas per turn (this_general)
+3 authority (this_general)
15 (general_background_non_roman_public_plenty)
Plenty
"Look, we make the pie bigger, then everyone can have some… No. It's not a real pie."
Level 1 Rank 0 1 food (local province)
+1 growth per turn (local province)
Level 2 Rank 3 2 food (local province)
+2 growth per turn (local province)
Level 3 Rank 5 3 food (local province)
+3 growth per turn (local province)
16 (general_background_non_roman_personal_humanity)
Civility
This man persuades by example, not words.
Level 1 Rank 0 +1 growth per turn (local province)
+1 public order from characters (local province)
Level 2 Rank 3 +2 growth per turn (local province)
+2 public order from characters (local province)
Level 3 Rank 5 +3 growth per turn (local province)
+3 public order from characters (local province)
17 (general_background_non_roman_public_prosperity)
Prosperity
"I do only what any good man would."
Level 1 Rank 0 -10% city centre building construction costs (local province)
+5% wealth from all commerce (local province)
Level 2 Rank 3 -20% city centre building construction costs (local province)
+10% wealth from all commerce (local province)
Level 3 Rank 5 -30% city centre building construction costs (local province)
+15% wealth from all commerce (local province)
18 (general_background_non_roman_personal_humour)
Humour
An open, friendly manner puts all who deal with this man at ease.
Level 1 Rank 0 +2.5% morale for all units (this_general_force)
+1 public order from characters (local province)
Level 2 Rank 3 +5% morale for all units (this_general_force)
+2 public order from characters (local province)
Level 3 Rank 5 +7.5% morale for all units (this_general_force)
+3 public order from characters (local province)
19 (general_background_non_roman_public_spirit)
Excellence
This man is the embodiment of all that is good and true in men.
Level 1 Rank 0 +1 authority (this_general)
+1 cunning (this_general)
+1 zeal (this_general)
Level 2 Rank 3 +2 authority (this_general)
+2 cunning (this_general)
+2 zeal (this_general)
Level 3 Rank 5 +3 authority (this_general)
+3 cunning (this_general)
+3 zeal (this_general)
20 (general_background_non_roman_personal_industriousness)
Dilligence
This man works hard in every hour the gods send.
Level 1 Rank 0 -10% sanitation building construction costs (local province)
+5% wealth from industry (local province)
Level 2 Rank 3 -20% sanitation building construction costs (local province)
+10% wealth from industry (local province)
Level 3 Rank 5 -30% sanitation building construction costs (local province)
+15% wealth from industry (local province)
21 (general_background_non_roman_public_wealth)
Wealth
There is absolutely nothing wrong with money when it serves the common good.
Level 1 Rank 0 +5% wealth from all sources (local province)
Level 2 Rank 3 +10% wealth from all sources (local province)
Level 3 Rank 5 +15% wealth from all sources (local province)
22 (general_background_non_roman_personal_mercy)
Compassion
This man's humanity and forebearance are considered by all to be great virtues.
Level 1 Rank 0 +5% morale for the commander's unit (this_general)
+10% to number of battle captives (this_general_force)
Level 2 Rank 3 +10% morale for the commander's unit (this_general)
+20% to number of battle captives (this_general_force)
Level 3 Rank 5 +15% morale for the commander's unit (this_general)
+30% to number of battle captives (this_general_force)
23 (general_background_non_roman_personal_prudence)
Prudence
Experience tempers this man's actions.
Level 1 Rank 0 -5% chance of success for hostile actions (this_general)
+1 cunning (this_general)
Level 2 Rank 3 -10% chance of success for hostile actions (this_general)
+2 cunning (this_general)
Level 3 Rank 5 -15% chance of success for hostile actions (this_general)
+3 cunning (this_general)
24 (general_background_non_roman_personal_respectability)
Decency
This man's upstanding decency banishes any hint of corruption.
Level 1 Rank 0 -1% empire maintenance (this_faction)
+1 authority (this_general)
Level 2 Rank 3 -2% empire maintenance (this_faction)
+2 authority (this_general)
Level 3 Rank 5 -3% empire maintenance (this_faction)
+3 authority (this_general)
25 (general_background_non_roman_personal_sternness)
Temperance
Self-control grants control of many things.
Level 1 Rank 0 -2.5% morale for all enemy units (this_general_enemy_force)
+1 zeal (this_general)
Level 2 Rank 3 -5% morale for all enemy units (this_general_enemy_force)
+2 zeal (this_general)
Level 3 Rank 5 -7.5% morale for all enemy units (this_general_enemy_force)
+3 zeal (this_general)
26 (general_background_non_roman_personal_tenacity)
Tenacity
If you cut him with a knife, he'll come back with a spear. He'll keep coming until one of you is dust.
Level 1 Rank 0 +10% chance of wounding enemy agents in self-defence (this_general)
+1 zeal (this_general)
Level 2 Rank 3 +20% chance of wounding enemy agents in self-defence (this_general)
+2 zeal (this_general)
Level 3 Rank 5 +30% chance of wounding enemy agents in self-defence (this_general)
+3 zeal (this_general)
27 (general_background_non_roman_personal_truthfulness)
Candour
Honesty is this man's watchword.
Level 1 Rank 0 -1% empire maintenance (this_faction)
+2 cultural conversion (local province)
Level 2 Rank 3 -2% empire maintenance (this_faction)
+4 cultural conversion (local province)
Level 3 Rank 5 -3% empire maintenance (this_faction)
+6 cultural conversion (local province)
28 (general_background_non_roman_personal_wholesomeness)
Honour
This man's body is a temple, inside and out.
Level 1 Rank 0 +5% morale for all units (this_general_force)
Level 2 Rank 3 +10% morale for all units (this_general_force)
Level 3 Rank 5 +15% morale for all units (this_general_force)
29 (general_background_non_roman_public_agriculture)
Agriculture
The plough is mightier than the sword.
Level 1 Rank 0 -10% agriculture building construction costs (local province)
+5% wealth from agriculture (local province)
Level 2 Rank 3 -20% agriculture building construction costs (local province)
+10% wealth from agriculture (local province)
Level 3 Rank 5 -30% agriculture building construction costs (local province)
+15% wealth from agriculture (local province)
30 (general_background_non_roman_public_clemency)
Mercy
Mercy in a conqueror is always strength.
Level 1 Rank 0 -10% resistance to foreign occupation (this_general)
+10% to number of battle captives (this_general_force)
Level 2 Rank 3 -20% resistance to foreign occupation (this_general)
+20% to number of battle captives (this_general_force)
Level 3 Rank 5 -30% resistance to foreign occupation (this_general)
+30% to number of battle captives (this_general_force)
31 (general_background_non_roman_public_confidence)
Confidence
I will have my way, in this life or the next.
Level 1 Rank 0 +1 authority (this_general)
+1 zeal (this_general)
Level 2 Rank 3 +2 authority (this_general)
+2 zeal (this_general)
Level 3 Rank 5 +3 authority (this_general)
+3 zeal (this_general)
32 (general_background_non_roman_public_dutifulness)
Devotion
This reverent man is seen to obey the gods in all things.
Level 1 Rank 0 -10% religious building construction costs (local province)
+5% wealth from culture (local province)
Level 2 Rank 3 -20% religious building construction costs (local province)
+10% wealth from culture (local province)
Level 3 Rank 5 -30% religious building construction costs (local province)
+15% wealth from culture (local province)
33 (general_background_non_roman_public_endurance)
Willfullness
A firm hand on the tiller of the ship of state.
Level 1 Rank 0 +2 cultural conversion (local province)
+1 siege hold-out time
(double for city-ports) (this_general)
Level 2 Rank 3 +4 cultural conversion (local province)
+2 siege hold-out time
(double for city-ports) (this_general)
Level 3 Rank 5 +6 cultural conversion (local province)
+3 siege hold-out time
(double for city-ports) (this_general)
34 (general_background_non_roman_public_fair)
Impartiality
"A fair shake all round, that's what I say. Unusual, isn't it?"
Level 1 Rank 0 -1% empire maintenance (this_faction)
-20% public order penalties due to local presence of foreign cultures (local province)
Level 2 Rank 3 -2% empire maintenance (this_faction)
-40% public order penalties due to local presence of foreign cultures (local province)
Level 3 Rank 5 -3% empire maintenance (this_faction)
-60% public order penalties due to local presence of foreign cultures (local province)
35 (general_background_non_roman_public_faith)
Faith
My word is my bond. Backed by my sword.
Level 1 Rank 0 -10% religious building construction costs (local province)
+2.5% morale for all units (this_general_force)
Level 2 Rank 3 -20% religious building construction costs (local province)
+5% morale for all units (this_general_force)
Level 3 Rank 5 -30% religious building construction costs (local province)
+7.5% morale for all units (this_general_force)
36 (general_background_non_roman_public_forethought)
Judgment
Fate has fired many arrows at this man, and he had dodged them all.
Level 1 Rank 0 +10% chance of evading enemy agents (this_general)
+1 cunning (this_general)
Level 2 Rank 3 +20% chance of evading enemy agents (this_general)
+2 cunning (this_general)
Level 3 Rank 5 +30% chance of evading enemy agents (this_general)
+3 cunning (this_general)
37 (general_background_non_roman_public_fortune)
Fortune
Luck is not enough. You must use luck when it comes.
Level 1 Rank 0 +10% chance of wounding enemy agents in self-defence (this_general)
+5% chance of successfully launching an ambush (army only)
Level 2 Rank 3 +20% chance of wounding enemy agents in self-defence (this_general)
+10% chance of successfully launching an ambush (army only)
Level 3 Rank 5 +30% chance of wounding enemy agents in self-defence (this_general)
+15% chance of successfully launching an ambush (army only)
38 (general_background_non_roman_public_freedom)
Freedom
"You are free to do as you please. And I am free to stop you."
Level 1 Rank 0 -20% slave unrest (local province)
Level 2 Rank 3 -40% slave unrest (local province)
Level 3 Rank 5 -60% slave unrest (local province)
39 (general_background_non_roman_public_giving)
Philanthropy
Generosity adds to a man's popularity.
Level 1 Rank 0 +1 growth per turn (local province)
-5% construction costs (local province)
Level 2 Rank 3 +2 growth per turn (local province)
-10% construction costs (local province)
Level 3 Rank 5 +3 growth per turn (local province)
-15% construction costs (local province)
40 (general_background_non_roman_public_harmony)
Harmony
Unity among the people pleases the gods.
Level 1 Rank 0 +2 cultural conversion (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
Level 2 Rank 3 +4 cultural conversion (local province)
-40% public order penalties due to local presence of foreign cultures (local province)
Level 3 Rank 5 +6 cultural conversion (local province)
-60% public order penalties due to local presence of foreign cultures (local province)
41 (general_background_non_roman_public_health)
Welfare
"I am told that even the poor find shit offensive, don't you know…"
Level 1 Rank 0 -10% sanitation building construction costs (local province)
+3% replenishment rate for all units (this_general_force)
Level 2 Rank 3 -20% sanitation building construction costs (local province)
+6% replenishment rate for all units (this_general_force)
Level 3 Rank 5 -30% sanitation building construction costs (local province)
+9% replenishment rate for all units (this_general_force)
42 (general_background_non_roman_public_hope)
Hope
The gods will look after the people. They always do.
Level 1 Rank 0 -10% religious building construction costs (local province)
+2 public order from characters (local province)
Level 2 Rank 3 -20% religious building construction costs (local province)
+4 public order from characters (local province)
Level 3 Rank 5 -30% religious building construction costs (local province)
+6 public order from characters (local province)
General Skills
No. Skill Name Level Unlocked at Rank Effects
43 (general_rightful_sovereign_1)
Rightful Sovereign
"I AM the State."
Level 1 Rank 1 +1 cultural conversion (local province)
+1 gravitas per turn (this_agent)
+1 authority (this_general)
Level 2 Rank 2 +2 cultural conversion (local province)
+2 gravitas per turn (this_agent)
+2 authority (this_general)
Level 3 Rank 3 +3 cultural conversion (local province)
+3 gravitas per turn (this_agent)
+4 authority (this_general)
44 (general_commander_of_men_1)
Commander of Men
"I have seen countless enemies, as well as comrades, fall before me."
Level 1 Rank 1 +1 gravitas per turn (this_agent)
+1% morale for all units (this_general)
+1 authority (this_general)
Level 2 Rank 3 +2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
Level 3 Rank 5 +3 gravitas per turn (this_agent)
+3% morale for all units (this_general)
+4 authority (this_general)
45 (general_camp_administrator_1)
Camp Administrator
A man with an eye for recruitment and connections can win skilled soldiers to his cause.
Level 1 Rank 1 +1 gravitas per turn (this_agent)
+1% ammunition for all units (this_general_force)
+1 cunning (this_general)
Level 2 Rank 3 +2 gravitas per turn (this_agent)
+2% ammunition for all units (this_general_force)
+2 cunning (this_general)
Level 3 Rank 5 +3 gravitas per turn (this_agent)
+3% ammunition for all units (this_general_force)
+4 cunning (this_general)
46 (general_skilled_tactician_1)
Skilled Tactician
Know thyself, know thy enemy. A thousand battles, a thousand victories.
Level 1 Rank 1 +1 gravitas per turn (this_agent)
+1% melee defence skill for all units (this_general_force)
+1 cunning (this_general)
Level 2 Rank 3 +2 gravitas per turn (this_agent)
+2% melee defence skill for all units (this_general_force)
+2 cunning (this_general)
Level 3 Rank 5 +3 gravitas per turn (this_agent)
+3% melee defence skill for all units (this_general_force)
+4 cunning (this_general)
47 (general_military_logistician_1)
Military Logistician
Every battle can be won before it is even fought.
Level 1 Rank 1 +1 gravitas per turn (this_agent)
-1% upkeep for all land units (this_general_force)
+1 cunning (this_general)
Level 2 Rank 3 +2 gravitas per turn (this_agent)
-2% upkeep for all land units (this_general_force)
+2 cunning (this_general)
Level 3 Rank 5 +3 gravitas per turn (this_agent)
-3% upkeep for all land units (this_general_force)
+4 cunning (this_general)
48 (general_capable_bureaucrat_1)
Capable Bureaucrat
"Politics are much deadlier and treacherous than war."
Level 1 Rank 1 +1% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 zeal (this_general)
Level 2 Rank 3 +2% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 zeal (this_general)
Level 3 Rank 5 +3% tax rate (local province)
+3 gravitas per turn (this_agent)
+4 zeal (this_general)
49 (general_ferocious_warrior_1)
Ferocious Warrior
Other men might lead from the back, this man leads by example.
Level 1 Rank 1 +1 gravitas per turn (this_agent)
+1% melee attack skill for all units (this_general_force)
+1 zeal (this_general)
Level 2 Rank 3 +2 gravitas per turn (this_agent)
+2% melee attack skill for all units (this_general_force)
+2 zeal (this_general)
Level 3 Rank 5 +3 gravitas per turn (this_agent)
+3% melee attack skill for all units (this_general_force)
+4 zeal (this_general)
50 (general_ferocious_warrior_2_trained_swordsman)
Trained Swordsman
Best not to be a swordsman at all than a middling swordsman.
Level 1 Rank 1 +2% melee defence skill for all infantry units (this_general_force)
Level 2 Rank 2 +4% melee attack skill for all infantry units (this_general_force)
+4% melee defence skill for all infantry units (this_general_force)
Level 3 Rank 3 +5% charge bonus for all units (this_general_force)
+6% melee attack skill for all infantry units (this_general_force)
+6% melee defence skill for all infantry units (this_general_force)
+1 zeal (this_general)
51 (general_commander_of_men_2_sworn_bodyguards)
Sworn Bodyguards
What is there to fear when you surround yourself with skilled and intelligent men?
Level 1 Rank 1 +3% chance of evading enemy agents (this_general)
+3% chance of wounding enemy agents in self-defence (this_general)
Level 2 Rank 2 +6% chance of evading enemy agents (this_general)
+6% chance of wounding enemy agents in self-defence (this_general)
+5% morale for the commander's unit (this_general)
Level 3 Rank 3 +9% chance of evading enemy agents (this_general)
+9% chance of wounding enemy agents in self-defence (this_general)
+1 authority (this_general)
+10% morale for the commander's unit (this_general)
+5% weapon damage inflicted by the commander's unit (this_general_force)
52 (general_ferocious_warrior_2_experienced_archer)
Experienced Archer
"Birds, deer, or men; these are all the same words for target."
Level 1 Rank 1 +0.5% upkeep for all land units (this_general_force)
+2% weapon damage inflicted by all missile units (this_general_force)
Increased missile attack range for all units (this_general_force)
Level 2 Rank 2 +0.75% upkeep for all land units (this_general_force)
+4% weapon damage inflicted by all missile units (this_general_force)
Increased missile attack range for all units (this_general_force)
+3% shots per minute for all units (this_general_force)
Level 3 Rank 3 +1% upkeep for all land units (this_general_force)
+6% weapon damage inflicted by all missile units (this_general_force)
Increased missile attack range for all units (this_general_force)
+5% shots per minute for all units (this_general_force)
+1 zeal (this_general)
53 (general_ferocious_warrior_2_skilled_cavalryman)
Skilled Cavalryman
Some think he was born in the saddle, his enemies think his mother was a horse.
Level 1 Rank 1 +3% charge bonus for all cavalry units (this_general_force)
+2% melee attack skill for all cavalry units (this_general_force)
Level 2 Rank 2 +6% charge bonus for all cavalry units (this_general_force)
+4% melee attack skill for all cavalry units (this_general_force)
+4% melee defence skill for all cavalry units (this_general_force)
Level 3 Rank 3 +9% charge bonus for all cavalry units (this_general_force)
+6% melee attack skill for all cavalry units (this_general_force)
+6% melee defence skill for all cavalry units (this_general_force)
+6% shots per minute rate for all cavalry units (this_general_force)
+1 zeal (this_general)
54 (general_commander_of_men_2_dread_commander)
Dread Commander
"No Mercy" is his battle cry and the lamentations of enemies, his joy.
Level 1 Rank 1 -2.5% morale for all enemy units (this_general_enemy_force)
Level 2 Rank 2 +20% income from looting settlements (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+20% to number of battle captives (this_general_force)
Level 3 Rank 3 +30% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-7.5% morale for all enemy units (this_general_enemy_force)
+1 authority (this_general)
+30% to number of battle captives (this_general_force)
55 (general_capable_bureaucrat_2_agriculturist)
Agriculturist
A good harvest is a good foundation for both peace and war.
Level 1 Rank 1 -5% agriculture building construction costs (local province)
1 food (this_faction)
Level 2 Rank 2 -10% agriculture building construction costs (local province)
+8% wealth from agriculture (local province)
2 food (this_faction)
Level 3 Rank 3 -15% agriculture building construction costs (local province)
+12% wealth from agriculture (local province)
+1 zeal (this_general)
3 food (this_faction)
56 (general_commander_of_men_2_booming_voice)
Booming Voice
"RIGHT! LEFT! RIGHT! LEFT! CHAAAAAARGE!"
Level 1 Rank 1 +1.5% morale for all units (this_general_force)
Level 2 Rank 2 +3% morale for all units (this_general_force)
+5% movement speed of all units (this_general_force)
Level 3 Rank 3 +5% morale for all units (this_general_force)
+10% movement speed of all units (this_general_force)
+1 authority (this_general)
57 (general_commander_of_men_2_proven_leader)
Proven Leader
Through the underworld and back, and then once again.
Level 1 Rank 1 +4% campaign map movement range (when general)
+1.5% morale for all units during battles in foreign territory (this_general_force)
Level 2 Rank 2 +8% campaign map movement range (when general)
+3% morale for all units during battles in foreign territory (this_general_force)
+2 siege hold-out time
(double for city-ports) (this_general)
Level 3 Rank 3 +12% campaign map movement range (when general)
+4.5% morale for all units during battles in foreign territory (this_general_force)
+1 authority (this_general)
+3 siege hold-out time
(double for city-ports) (this_general)
58 (general_rightful_sovereign_2_political_animal)
Political Animal
"I would rather be first in a village than second in Rome."
Level 1 Rank 1 +1 gravitas per turn (this_general)
+0.25 influence per turn for your political party (factionwide)
Level 2 Rank 2 +2 gravitas per turn (this_general)
+0.5 influence per turn for your political party (factionwide)
+2 public order from characters (local province)
Level 3 Rank 3 +3 gravitas per turn (this_general)
+0.75 influence per turn for your political party (factionwide)
+1 authority (this_general)
+4 public order from characters (local province)
59 (general_rightful_sovereign_2_unwavering_patriot)
Unwavering Patriot
"Friends, Brothers, Countrymen, lend me your ears!"
Level 1 Rank 1 -1% empire maintenance (this_faction)
+2 cultural conversion (local province)
Level 2 Rank 2 -2% empire maintenance (this_faction)
+4 cultural conversion (local province)
-40% public order penalties due to local presence of foreign cultures (local province)
Level 3 Rank 3 -3% empire maintenance (this_faction)
+6 cultural conversion (local province)
-50% public order penalties due to local presence of foreign cultures (local province)
+1 authority (this_general)
60 (general_rightful_sovereign_2_master_of_statecraft)
Master of Statecraft
Diplomacy is the art of offering an open hand, and a dagger in another.
Level 1 Rank 1 Minor bonus to diplomacy with all factions (cultural affinity) (factionwide)
Level 2 Rank 3 +5% tariff income from trade agreements (factionwide)
Minor bonus to diplomacy with all factions (cultural affinity) (factionwide)
+2 public order from characters (local province)
Level 3 Rank 5 +10% tariff income from trade agreements (factionwide)
Minor bonus to diplomacy with all factions (cultural affinity) (factionwide)
+1 authority (this_general)
+4 public order from characters (local province)
61 (general_camp_administrator_2_drillmaster)
Drillmaster
"Drill in the morning, drill in the afternoon, drill in the evening!"
Level 1 Rank 1 +10 unit experience gained per turn (army only)
+1.5% morale for all units (this_general_force)
Level 2 Rank 2 +15 unit experience gained per turn (army only)
+3% morale for all units (this_general_force)
Level 3 Rank 3 +20 unit experience gained per turn (army only)
+4.5% morale for all units (this_general_force)
+1 cunning (this_general)
62 (general_camp_administrator_2_patron_of_the_military)
Patron of the Military
Support from noblemen and the rich can result in lower military costs.
Level 1 Rank 1 -5% non-mercenary unit recruitment cost (this_general_force)
Level 2 Rank 2 -8% non-mercenary unit recruitment cost (this_general_force)
-8% upkeep costs for non-mercenary units (this_general_force)
Level 3 Rank 3 -10% non-mercenary unit recruitment cost (this_general_force)
+1 cunning (this_general)
-12% upkeep costs for non-mercenary units (this_general_force)
63 (general_camp_administrator_2_mercenary_connections)
Mercenary Connections
"Why waste our own people when mercenaries can bleed just as well?"
Level 1 Rank 1 -5% mercenary unit hiring costs (this_force_general)
Level 2 Rank 2 -10% mercenary unit hiring costs (this_force_general)
-6% upkeep costs for mercenary units (this_general_force)
Level 3 Rank 3 -15% mercenary unit hiring costs (this_force_general)
+5% morale for all mercenary units (this_force_general)
+1 cunning (this_general)
-12% upkeep costs for mercenary units (this_general_force)
64 (general_skilled_tactician_2_effective_ambusher)
Effective Ambusher
"Unseen and unheard that is, until we strike like wolves and they fall like sheep."
Level 1 Rank 1 +5% chance of successfully launching an ambush (army only)
Level 2 Rank 2 +10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
Level 3 Rank 3 +15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
+5% morale for all units during ambush battles (army only)
+1 cunning (this_general)
65 (general_skilled_tactician_2_night_commander)
Night Commander
"We strike before dawn!"
Level 1 Rank 1 Enables night battles on land and at sea (this_general)
Level 2 Rank 2 +1 cunning (this_general)
Enables night battles on land and at sea (this_general)
66 (general_skilled_tactician_2_relentless_attacker)
Relentless Attacker
The best defense is a good offense.
Level 1 Rank 1 +2.5% melee attack skill for all units (this_general_force)
Level 2 Rank 2 +4% melee attack skill for all units (this_general_force)
+2.5% morale for all units during offensive battles (this_general_force)
Level 3 Rank 3 +5% campaign map movement range (when general)
+6% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+1 cunning (this_general)
67 (general_skilled_tactician_2_siegecraft_expert)
Siegecraft Expert
"The ram has touched the walls! No mercy!"
Level 1 Rank 1 -2% attritional losses when besieging (this_general)
-2% attritional losses when under siege (this_general)
Level 2 Rank 2 -3% attritional losses when besieging (this_general)
-3% attritional losses when under siege (this_general)
+1 siege hold-out time
(double for city-ports) (this_general)
Level 3 Rank 3 +1 cunning (this_general)
-5% attritional losses when besieging (this_general)
Decreased enemy siege hold-out time
(double for city-ports) (this_general)
-5% attritional losses when under siege (this_general)
+2 siege hold-out time
(double for city-ports) (this_general)
68 (general_skilled_tactician_2_tenacious_defender)
Tenacious Defender
"Hold the line men! Hold!"
Level 1 Rank 1 +2.5% melee defence skill for all units (this_general_force)
Level 2 Rank 2 +4% melee defence skill for all units (this_general_force)
Increased missile attack range for all units (this_general_force)
+2.5% morale for all units during defensive battles (this_general_force)
Level 3 Rank 3 +6% melee defence skill for all units (this_general_force)
Increased missile attack range for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+1 cunning (this_general)
69 (general_military_logistician_2_master_of_scouts)
Master of Scouts
A general skilled in scouting can see victories a hundred miles away.
Level 1 Rank 1 +1 line of sight (this_general)
+5% to the chance of discovering hidden agents and armies (this_general)
Level 2 Rank 2 +2 line of sight (this_general)
+10% to the chance of discovering hidden agents and armies (this_general)
Level 3 Rank 3 +10% chance of anticipating an enemy ambush (army only)
+3 line of sight (this_general)
+1 cunning (this_general)
+15% to the chance of discovering hidden agents and armies (this_general)
70 (general_military_logistician_2_military_conscriptor)
Military Conscriptor
Even after defeats, armies can be replenished quickly with the right combination of motivation and threats.
Level 1 Rank 1 +5% replenishment rate for all units (this_general_force)
Level 2 Rank 2 -5% auxiliary unit recruitment cost (this_general_force)
+8% replenishment rate for all units (this_general_force)
Level 3 Rank 3 +2 growth per turn (local province)
-10% auxiliary unit recruitment cost (this_general_force)
+12% replenishment rate for all units (this_general_force)
+1 cunning (this_general)
71 (general_military_logistician_2_quartermaster)
Quartermaster
"Weapons? Armor? Ammunition? I know a guy."
Level 1 Rank 1 +0.5% upkeep for all land units (this_general_force)
+5% ammunition for all units (this_general_force)
+2.5% armour for all units (this_general_force)
Level 2 Rank 2 +0.75% upkeep for all land units (this_general_force)
+10% ammunition for all units (this_general_force)
+4% armour for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 3 Rank 3 +1% upkeep for all land units (this_general_force)
+15% ammunition for all units (this_general_force)
+5% armour for all units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+1 cunning (this_general)
72 (general_capable_bureaucrat_2_city_governor)
City Governor
"Taxes, executions, and fairs; all in a day's work."
Level 1 Rank 1 +3% tax rate (local province)
+3 public order from characters (local province)
Level 2 Rank 2 +8% wealth from culture (local province)
+6% tax rate (local province)
+5 public order from characters (local province)
Level 3 Rank 3 +12% wealth from culture (local province)
+9% tax rate (local province)
+1 zeal (this_general)
+8 public order from characters (local province)
73 (general_capable_bureaucrat_2_political_reformer)
Political Reformer
"Patricians? Plebs? Are we not all just people?"
Level 1 Rank 1 -1% empire maintenance (this_faction)
+4% research rate (this_faction)
Level 2 Rank 2 -2% empire maintenance (this_faction)
+8% research rate (this_faction)
+2 public order from characters (local province)
Level 3 Rank 3 -3% empire maintenance (this_faction)
+12% research rate (this_faction)
+1 zeal (this_general)
+4 public order from characters (local province)
74 (general_capable_bureaucrat_2_adept_tradesman)
Adept Tradesman
"The wine must flow at all costs!"
Level 1 Rank 1 Commercial Stimulation Edict:
+5% wealth from all commerce buildings (local province)
Level 2 Rank 2 +3% wealth from industry (local province)
+3% wealth from all commerce (local province)
Commercial Stimulation Edict:
+8% wealth from all commerce buildings (local province)
Level 3 Rank 3 +6% wealth from industry (local province)
+6% wealth from all commerce (local province)
+1 zeal (this_general)
Commercial Stimulation Edict:
+10% wealth from all commerce buildings (local province)
75 (general_ferocious_warrior_2_veteran_marine)
Veteran Marine
This man feels more at home in the rocking of the sea than in the comforts of his own bed.
Level 1 Rank 1 +5% melee attack skill for all assault ships (this_general_force)
+5% melee defence skill for all assault ships (this_general_force)
Level 2 Rank 2 +10% melee attack skill for all assault ships (this_general_force)
+10% melee defence skill for all assault ships (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+5% shots per minute for all support ships (this_general_force)
Level 3 Rank 3 +15% melee attack skill for all assault ships (this_general_force)
+15% melee defence skill for all assault ships (this_general_force)
+20% ramming bonus for all units (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+7% shots per minute for all support ships (this_general_force)
+1 zeal (this_general)