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羅馬 羅馬 建築

Lead 建築




Lead

Village (Lead Mine)
Settlement (Trench Mine)
Town (Shaft Mine)
Colonia (Sluiced Mine)
Lead
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Lead Mine) Lead Level 1
Village (Lead Mine)
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
2 1200 100 wealth from mining (industry) (this_building)
+1每回合增長 (this_province)
+1每回合公共秩序(公共衛生) (所有行省)
40領導 (this_building)
+12跨國界的視線 (this_region)
2 Settlement (Trench Mine) Lead Level 2
Settlement (Trench Mine)
Shallow mining is less dangerous, but also less lucrative.
3 1800 -1食物 (this_region)
150 wealth from mining (industry) (this_building)
+2每回合增長 (this_province)
+2每回合公共秩序(公共衛生) (所有行省)
80領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Shaft Mine) Lead Level 3
Town (Shaft Mine)
"Dig deeper, you dogs! You’re not done 'til I say so!"
5 2800 -4食物 (this_region)
200 wealth from mining (industry) (this_building)
+3每回合增長 (this_province)
+3每回合公共秩序(公共衛生) (所有行省)
120領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Colonia (Sluiced Mine) Lead Level 4
Colonia (Sluiced Mine)
Water reveals what stone conceals.
8 4300 -8食物 (this_region)
300 wealth from mining (industry) (this_building)
+5%工業建築的財富 (regions_in_this_province)
+4每回合增長 (this_province)
+4每回合公共秩序(公共衛生) (所有行省)
160領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
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