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Leather 建築




Leather

Village (Tannery)
Settlement (Open Air Tannery)
Town (Leather Workshop)
Large Town (Master Leather Workshop)
Leather
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Tannery) Leather Level 1
Village (Tannery)
A noisome thing, leathercraft, but the business of war hungers for it.
2 1000 工業產生的財富100 (this_building)
+5% wealth from manufacturing (industry) (所有區域)
+1每回合增長 (this_province)
40皮革 (this_building)
+12跨國界的視線 (this_region)
2 Settlement (Open Air Tannery) Leather Level 2
Settlement (Open Air Tannery)
"The neighbours hate the smell, but they'd complain louder with no wineskins."
3 1400 -1食物 (this_region)
工業產生的財富150 (this_building)
+10% wealth from manufacturing (industry) (所有區域)
+2每回合增長 (this_province)
80皮革 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Leather Workshop) Leather Level 3
Town (Leather Workshop)
Good, hardened leather can turn a blow and keep a man from death.
5 1900 -4食物 (this_region)
工業產生的財富200 (this_building)
+15% wealth from manufacturing (industry) (所有區域)
+3每回合增長 (this_province)
120皮革 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Large Town (Master Leather Workshop) Leather Level 4
Large Town (Master Leather Workshop)
"A cuirass fit for a Consul of Rome."
8 2500 -8食物 (this_region)
工業產生的財富250 (this_building)
+20% wealth from manufacturing (industry) (所有區域)
+4每回合增長 (this_province)
160皮革 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
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