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Home家園 / Total War: Rome II / Aorsoi (Imperator Augustus) / 建築 / Silk 建築
Silk
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Farmstead (Silk Trader) Silk Level 1
Farmstead (Silk Trader)
To acquire the finest goods, one must travel many leagues.
2 1100 從所有商業建築得到的財富+5% (所有區域)
當地商業財富值100 (this_building)
+1每回合增長 (this_province)
40紡織品 (this_building)
+12跨國界的視線 (this_region)
2 Village (Silk Caravan) Silk Level 2
Village (Silk Caravan)
"We came by way of Antioch. Interesting food."
3 1700 -1食物 (this_region)
從所有商業建築得到的財富+10% (所有區域)
當地商業財富值150 (this_building)
+2每回合增長 (this_province)
+1每回合公共秩序 (this_province)
80紡織品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Silk Market) Silk Level 3
Town (Silk Market)
As trade routes expand, luxuries become more commonplace.
5 3000 -4食物 (this_region)
從所有商業建築得到的財富+15% (所有區域)
當地商業財富值200 (this_building)
+3每回合增長 (this_province)
+2每回合公共秩序 (this_province)
120紡織品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Pagus (Silk Road) Silk Level 4
Pagus (Silk Road)
Silk, religion, knowledge… the Silk Road's gifts are never mundane.
8 5600 -8食物 (this_region)
從所有商業建築得到的財富+20% (所有區域)
當地商業財富值250 (this_building)
+3每回合增長 (this_province)
+3每回合公共秩序 (this_province)
160紡織品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
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