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Home家園 / Total War: Rome II / Antony's Rivals (Imperator Augustus) / 建築 / Marble 建築
Marble
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Marble Pit) Marble Level 1
Village (Marble Pit)
"Did you hear? They’re building a new temple! We'd better expand…"
2 1000 -5%工程造價 (regions_in_this_province)
100 wealth from mining (industry) (this_building)
+1每回合增長 (this_province)
+1每回合公共秩序 (所有行省)
40大理石 (this_building)
+12跨國界的視線 (this_region)
2 Settlement (Marble Quarry) Marble Level 2
Settlement (Marble Quarry)
A good quarrymaster gleans the balance between quality and quantity.
3 1400 -10%工程造價 (regions_in_this_province)
-1食物 (this_region)
150 wealth from mining (industry) (this_building)
+2每回合增長 (this_province)
+2每回合公共秩序 (所有行省)
80大理石 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Marble Cutter) Marble Level 3
Town (Marble Cutter)
It takes years of apprenticeship to perfect the art of stonemasonry.
5 1900 -15%工程造價 (regions_in_this_province)
-4食物 (this_region)
200 wealth from mining (industry) (this_building)
+3每回合增長 (this_province)
+3每回合公共秩序 (所有行省)
120大理石 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Colonia (Marble Architect) Marble Level 4
Colonia (Marble Architect)
"See there! A statue worthy of Phidias himself!"
8 2500 -20%工程造價 (regions_in_this_province)
-8食物 (this_region)
300 wealth from mining (industry) (this_building)
+4每回合增長 (this_province)
+4每回合公共秩序 (所有行省)
160大理石 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
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