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罗马 罗马 建筑

Wine 建筑




Wine

Village (Vineyard)
Settlement (Large Vineyard)
Town (Winemaker)
Colonia (Master Winemaker)
Wine
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Vineyard) Wine Level 1
Village (Vineyard)
"In vino sanitas."
2 1100 所有商业产值+5% (regions_in_this_province)
本地商业生产150财富 (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1 (所有行省)
40酒类 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Large Vineyard) Wine Level 2
Settlement (Large Vineyard)
A growing city is a thirsty city.
3 1600 粮食-1 (this_region)
所有商业产值+10% (regions_in_this_province)
本地商业生产200财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
80酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Winemaker) Wine Level 3
Town (Winemaker)
Even a poor wine can be improved with a little art.
5 2300 粮食-4 (this_region)
所有商业产值+15% (regions_in_this_province)
本地商业生产250财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+3 (所有行省)
120酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Master Winemaker) Wine Level 4
Colonia (Master Winemaker)
A master vintner reserves the finest grapes. The rest are left for the masses.
8 3300 粮食-8 (this_region)
所有商业产值+20% (regions_in_this_province)
本地商业生产250财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序+4 (所有行省)
160酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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