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罗马 罗马 建筑

Silk 建筑




Silk

Village (Silk Trader)
Settlement (Silk Caravan)
Town (Silk Market)
Colonia (Silk Road)
Silk
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Silk Trader) Silk Level 1
Village (Silk Trader)
To acquire the finest goods, one must travel many leagues.
2 1100 所有商业产值+5% (所有区域)
本地商业生产100财富 (this_building)
每回合人口增长+1 (this_province)
40纺织品 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Silk Caravan) Silk Level 2
Settlement (Silk Caravan)
"We came by way of Antioch. Interesting food."
3 1700 粮食-1 (this_region)
所有商业产值+10% (所有区域)
本地商业生产150财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+1 (this_province)
80纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Silk Market) Silk Level 3
Town (Silk Market)
As trade routes expand, luxuries become more commonplace.
5 3000 粮食-4 (this_region)
所有商业产值+15% (所有区域)
本地商业生产200财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+2 (this_province)
120纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Silk Road) Silk Level 4
Colonia (Silk Road)
Silk, religion, knowledge… the Silk Road's gifts are never mundane.
8 5600 粮食-8 (this_region)
所有商业产值+20% (所有区域)
本地商业生产250财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+3 (this_province)
160纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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