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罗马 罗马 建筑

Lead 建筑




Lead

Village (Lead Mine)
Settlement (Trench Mine)
Town (Shaft Mine)
Colonia (Sluiced Mine)
Lead
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Lead Mine) Lead Level 1
Village (Lead Mine)
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
2 1200 100 wealth from mining (industry) (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1(卫生) (所有行省)
40铸铅 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Trench Mine) Lead Level 2
Settlement (Trench Mine)
Shallow mining is less dangerous, but also less lucrative.
3 1800 粮食-1 (this_region)
150 wealth from mining (industry) (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2(卫生) (所有行省)
80铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Shaft Mine) Lead Level 3
Town (Shaft Mine)
"Dig deeper, you dogs! You’re not done 'til I say so!"
5 2800 粮食-4 (this_region)
200 wealth from mining (industry) (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+3(卫生) (所有行省)
120铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Sluiced Mine) Lead Level 4
Colonia (Sluiced Mine)
Water reveals what stone conceals.
8 4300 粮食-8 (this_region)
300 wealth from mining (industry) (this_building)
手工业产值+5% (regions_in_this_province)
每回合人口增长+4 (this_province)
每回合公共秩序+4(卫生) (所有行省)
160铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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