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罗马 罗马 建筑

Gold 建筑




Gold

Village (Gold Mine)
Settlement (Trench Mine)
Town (Shaft Mine)
Colonia (Sluiced Mine)
Gold
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Gold Mine) Gold Level 1
Village (Gold Mine)
To uncover the earth’s most beauteous of gifts, one must delve deep.
2 1400 200 wealth from mining (industry) (this_building)
+5% wealth from mining (industry) (所有区域)
每回合人口增长+1 (this_province)
边界外视野范围+12 (this_region)
2 Settlement (Trench Mine) Gold Level 2
Settlement (Trench Mine)
Open-pit mining enables the land to be easily milked of its resources.
3 3400 粮食-1 (this_region)
350 wealth from mining (industry) (this_building)
+10% wealth from mining (industry) (所有区域)
每回合人口增长+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Shaft Mine) Gold Level 3
Town (Shaft Mine)
Rich veins of ore can be accessed via deep tunnels and shafts.
5 6500 粮食-4 (this_region)
500 wealth from mining (industry) (this_building)
+15% wealth from mining (industry) (所有区域)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Sluiced Mine) Gold Level 4
Colonia (Sluiced Mine)
Controlling the flow of water scours the soil to reveal ore deposits.
8 11800 粮食-8 (this_region)
700 wealth from mining (industry) (this_building)
+20% wealth from mining (industry) (所有区域)
所有商业产值+5% (regions_in_this_province)
每回合人口增长+4 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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