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罗马 罗马 建筑

Glass 建筑




Glass

Village (Glassware)
Settlement (Glass Blower)
Town (Glass Maker)
Colonia (Master Glass Maker)
Glass
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Glassware) Glass Level 1
Village (Glassware)
"Guaranteed to delight any wife!"
2 1000 手工业生产100财富 (this_building)
每回合人口增长+1 (this_province)
研究速率+4% (this_faction)
40玻璃器皿 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Glass Blower) Glass Level 2
Settlement (Glass Blower)
"See how breath shapes the vessel? Remarkable."
3 1400 粮食-1 (this_region)
手工业生产150财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+1 (this_province)
研究速率+8% (this_faction)
80玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Glass Maker) Glass Level 3
Town (Glass Maker)
Expert glassware represents form and function in perfect harmony.
5 2100 粮食-4 (this_region)
手工业生产200财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+2 (this_province)
研究速率+12% (this_faction)
120玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Master Glass Maker) Glass Level 4
Colonia (Master Glass Maker)
A master craftsman can name his price.
8 3100 粮食-8 (this_region)
手工业生产300财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序+3 (this_province)
研究速率+16% (this_faction)
160玻璃器皿 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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