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Home导航 / Total War: Rome II / Antony's Rome (Imperator Augustus) / 建筑 / Leather 建筑
Leather
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Tannery) Leather Level 1
Village (Tannery)
A noisome thing, leathercraft, but the business of war hungers for it.
2 1000 手工业生产100财富 (this_building)
+5% wealth from manufacturing (industry) (所有区域)
每回合人口增长+1 (this_province)
40皮革 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Open Air Tannery) Leather Level 2
Settlement (Open Air Tannery)
"The neighbours hate the smell, but they'd complain louder with no wineskins."
3 1400 粮食-1 (this_region)
手工业生产150财富 (this_building)
+10% wealth from manufacturing (industry) (所有区域)
每回合人口增长+2 (this_province)
80皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Leather Workshop) Leather Level 3
Town (Leather Workshop)
Good, hardened leather can turn a blow and keep a man from death.
5 1900 粮食-4 (this_region)
手工业生产200财富 (this_building)
+15% wealth from manufacturing (industry) (所有区域)
每回合人口增长+3 (this_province)
120皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Master Leather Workshop) Leather Level 4
Colonia (Master Leather Workshop)
"A cuirass fit for a Consul of Rome."
8 2500 粮食-8 (this_region)
手工业生产250财富 (this_building)
+20% wealth from manufacturing (industry) (所有区域)
每回合人口增长+4 (this_province)
160皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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