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HomeHome / Total War: Rome II / ​ア​オ​ル​ソ​イ (Imperator Augustus) / Buildings / ​カ​ル​ニ​ク​ス​職​人
​カ​ル​ニ​ク​ス​職​人 ​ア​オ​ル​ソ​イ (Imperator Augustus)​ア​オ​ル​ソ​イ (Imperator Augustus) ​職​人 Level 4

​カ​ル​ニ​ク​ス​職​人

The trumpet is given shape to match its roar.

Despite the musical limitations of the horn, few instruments held such importance in the ancient world. Because of their arresting tone, horns served a vital function in signalling in battles, hunts, assemblies or rituals, and use in these situations conferred a level of prestige upon the object itself. Although the earliest horns were simple conch shells or hollowed-out animal horns, the societal importance of the instrument led to a gradual increase in the ostentatiousness of their design. A prime example of this is the carnyx, a tall metal instrument with a head in the shape of bellowing animal. This was designed to be heard above the clash of battle and featured heavily in Roman representations of barbarians.

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​職​人

​職​人​の​宿​舎
​職​人​の​宿​舎
(barb_artisan_1)
​職​人 Level 0
​青​銅​工​房
​青​銅​工​房
(barb_artisan_bronze_2)
​職​人 Level 1
​青​銅​鍛​冶​場
​青​銅​鍛​冶​場
(barb_artisan_bronze_3)
​職​人 Level 2
​青​銅​炉
​青​銅​炉
(barb_artisan_bronze_4)
​職​人 Level 3
​硬​貨​職​人
​硬​貨​職​人
(barb_artisan_coin_2)
​職​人 Level 1
​硬​貨​鋳​造​所
​硬​貨​鋳​造​所
(barb_artisan_coin_3)
​職​人 Level 2
​硬​貨​保​管​庫
​硬​貨​保​管​庫
(barb_artisan_coin_4)
​職​人 Level 3
​角​笛​職​人
​角​笛​職​人
(barb_artisan_maker_2)
​職​人 Level 1
​ト​ラ​ン​ペ​ッ​ト​職​人
​ト​ラ​ン​ペ​ッ​ト​職​人
(barb_artisan_maker_3)
​職​人 Level 2
​カ​ル​ニ​ク​ス​職​人
​カ​ル​ニ​ク​ス​職​人
(barb_artisan_maker_4)
​職​人 Level 3
​カ​ル​ニ​ク​ス​職​人

Building Name

​カ​ル​ニ​ク​ス​職​人

Level Name

barb_artisan_maker_4

Building Chain

​職​人

Building Level

4

Create Time

8

Create Cost

6800

Require Resource

Timber
Timber

Require Technology

Royal Smiths
Royal Smiths

Effects

-5 ​食​料 (this_region)
240 ​製​造​業(​工​業)​に​よ​る​収​入 (this_building)
+12% ​娯​楽(​文​化)​に​よ​る​収​入 (regions_in_this_province)
+6 ​ター​ン​毎​の​治​安 (this_province)

Provides Garrison Army

160 Steppe Spearmen
160 Steppe Spearmen
Steppe Spearmen
(Ste_Spear)
​槍​歩​兵

Recruitable Units

No Recruitable Units
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