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HomeHome / Total War: Rome II / ​ア​ラ​ニ (Imperator Augustus) / Buildings / ​町 (​皮​な​め​し​工​房)
​町 (​皮​な​め​し​工​房) ​ア​ラ​ニ (Imperator Augustus)​ア​ラ​ニ (Imperator Augustus) ​革 Level 3

​町 (​皮​な​め​し​工​房)

Good, hardened leather can turn a blow and keep a man from death.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

日本語化: JapanTotalWarとは

​革

​農​場 (​皮​な​め​し​所)
​農​場 (​皮​な​め​し​所)
(barb_leather_1)
​革 Level 0
​村 (​野​外​皮​な​め​し​所)
​村 (​野​外​皮​な​め​し​所)
(barb_leather_2)
​革 Level 1
​町 (​皮​な​め​し​工​房)
​町 (​皮​な​め​し​工​房)
(barb_leather_3)
​革 Level 2
​パ​グ​ス (​大​規​模​皮​な​め​し​工​房)
​パ​グ​ス (​大​規​模​皮​な​め​し​工​房)
(barb_leather_4)
​革 Level 3
​町 (​皮​な​め​し​工​房)

Building Name

​町 (​皮​な​め​し​工​房)

Level Name

barb_leather_3

Building Chain

​革

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Large Defences
Large Defences

Effects

-4 ​食​料 (this_region)
200 ​製​造​業(​工​業)​に​よ​る​収​入 (this_building)
+15% ​製​造​業(​工​業)​に​よ​る​収​入 (​全​て​の​領​土)
+3 ​ター​ン​毎​の​発​展 (this_province)
120 ​革 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
​飛​び​道​具​歩​兵
80 Noble Horse Archers
Noble Horse Archers
(Ste_Noble_Horse_Archers)
​飛​び​道​具​騎​兵
160 Tribesmen
160 Tribesmen
Tribesmen
(Ste_Tribesmen)
​槍​歩​兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Steppe Horse Archers
Cavalry / ​飛​び​道​具​騎​兵 / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 40 125 6 15 9 24 4 13 10 70 30
2
160 Young Axes
Melee Infantry / ​近​接​歩​兵 / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 28 26 14 51 15 45 25
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