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Qart-Hadasht (Occupied) ​ロー​マ​ロー​マ Ancient Capital Level 3

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

日本語化: JapanTotalWarとは

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Advanced Construction Techniques
Advanced Construction Techniques

Effects

+3 ​城​壁​上​の​弩​砲 (this_region)
-6 ​食​料 (this_region)
+20% ​全​収​入​源​の​収​入 (regions_in_this_province)
1182 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+3 ​ター​ン​毎​の​発​展 (this_province)
-3 ​ター​ン​毎​の​治​安(​不​衛​生) (this_province)
-8% ​傭​兵​の​雇​用​費 (your_characters_in_this_province)
+1 ​陸​軍​徴​兵​キ​ャ​パ​シ​テ​ィ (this_province)
+3% ​研​究​速​度 (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 ​国​境​の​視​界 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 ​陸​軍​徴​兵​キ​ャ​パ​シ​テ​ィ (this_province)
+3 ​城​壁​上​の​弩​砲 (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 ​国​境​の​視​界 (this_region)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
​近​接​歩​兵
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
​パ​イ​ク​歩​兵
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
​飛​び​道​具​歩​兵
100 Italian  Horsemen
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
​近​接​騎​兵
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
​近​接​歩​兵
40 Ballista (Bastion)
40 Ballista (Bastion)
Ballista (Bastion)
(Rom_Ballista_Bastion)
​野​戦​投​擲​兵​器
40 Scorpio (Bastion)
40 Scorpio (Bastion)
Scorpio (Bastion)
(Rom_Scorpion_Bastion)
​設​置​式​投​擲​兵​器

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Dorkim Lybim Kbedim
Melee Infantry / ​近​接​歩​兵 / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
2
120 Parasim Lebiponnim
Cavalry / ​飛​び​道​具​騎​兵 / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
3
200 Dorkim Lybim
Melee Infantry / ​近​接​歩​兵 / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
4
175 Mitnagsim Lybim
Missile Infantry / ​飛​び​道​具​歩​兵 / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
5
300 Mishteret Lybim
Melee Infantry / ​槍​歩​兵 / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
6
175 Accensi
Missile Infantry / ​飛​び​道​具​歩​兵 / (Rom_Accensi_Mod)
Accensi
(Camillan Levy Slingers)

Slingers levied from among the poorest Romans - too poor to afford reasonable equipment.

175 342 342 5 165 5 20 12 7 6 26 1 20 35
7
175 Leves
Missile Infantry / ​飛​び​道​具​歩​兵 / (Rom_Leves)
Leves
(Camillan Levy Javelinmen)

Even a poor man can throw a javelin with skill.

175 374 374 14 85 7 5 15 7 6 45 1 20 35
8
300 Rorarii (Early)
Melee Infantry / ​槍​歩​兵 / (Rom_Rorarii)
Rorarii (Early)
(Camillan Reserve Maniple)

The spear-armed Rorarii can quickly reach a crisis point in battle.

300 505 505 21 9 10 75 4 20 45
9
300 Cohors Vigilum
Melee Infantry / ​槍​歩​兵 / (Rom_Vigiles)
Cohors Vigilum
(Imperial Town Watch)

These spear-armed garrison troops are also riot squad and firemen.

300 423 423 21 9 10 67 3 20 45
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