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HomePatrie / Divide et Impera / Marcomans (Imperator Augustus) / Bâtiments / Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied) Marcomans (Imperator Augustus)Marcomans (Imperator Augustus) Ancient Capital Level 4

Fortified Qart-Hadasht (Occupied)

Heir to Phoenicia, fortified and prepared.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Fortified Qart-Hadasht (Occupied)

Building Name

Fortified Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_4_fort

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marbre
Marbre

Require Technology

Colonie fermée
Colonie fermée

Effects

+8 d'artillerie contre les murs (this_region)
-12 de nourriture (this_region)
+30% de richesse provenant de toutes les ressources (regions_in_this_province)
1182 de richesse provenant de la subsistance (this_building)
+3 de croissance par tour (this_province)
-9 d'ordre public par tour (misère) (this_province)
-10% de coûts de recrutement des mercenaires (your_characters_in_this_province)
+2 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 de résistance au siège (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 de capacité de recrutement des armées (this_province)
+8 d'artillerie contre les murs (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 de champ de vision par-delà les frontières (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Infanterie de mêlée
200 Germanic  Axemen
200 Germanic  Axemen
200 Germanic  Axemen
200 Germanic  Axemen
200 Germanic  Axemen
Germanic Axemen
(GAR_Ger_Veteran_Axemen)
Infanterie de mêlée
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Infanterie de mêlée
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Infanterie de piquiers
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Infanterie lance-projectiles
40 Baliste germanique (bastion)
40 Baliste germanique (bastion)
40 Baliste germanique (bastion)
40 Baliste germanique (bastion)
Baliste germanique (bastion)
(Ger_Ballista_Bastion)
Artillerie de campagne
40 Scorpion germanique (bastion)
40 Scorpion germanique (bastion)
40 Scorpion germanique (bastion)
40 Scorpion germanique (bastion)
Scorpion germanique (bastion)
(Ger_Scorpion_Bastion)
Artillerie fixe

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Dorkim Lybim Kbedim
Infanterie de mêlée / Infanterie de mêlée / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
2
120 Parasim Lebiponnim
Cavalerie / Cavalerie lance-projectiles / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
3
200 Dorkim Lybim
Infanterie de mêlée / Infanterie de mêlée / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
4
175 Mitnagsim Lybim
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
5
300 Mishteret Lybim
Infanterie de mêlée / Infanterie de lanciers / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
6
175 Unité de massues enrôlée
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_Club_Levy)
Unité de massues enrôlée
Matraquer un ennemi à mort s'avère être un argument remarquablement efficace au combat.
175 192 192 11 80 6 2 27 7 8 22 1 20 30
7
300 Gaisolitho Aljod
Infanterie de mêlée / Infanterie de lanciers / (Ger_Gaisolitho_Aljod)
Gaisolitho Aljod
(Celto-Germanic Ambushers)

Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears.

300 468 468 30 9 15 70 1 20 45
8
300 Hattisku Framannoz
Infanterie de mêlée / Infanterie de lanciers / (Ger_Gaizoz_Frije)
Hattisku Framannoz
(Chatti Medium Spearmen)

These Chatti spearmen are better equipped but still relatively light infantry. They are also an affordable unit, best used to protect the flanks. Their equipment includes a framea for melee fighting and several javelins.

300 720 720 32 9 11 71 6 20 45
9
175 Sitones Swajut
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_scandinavian_Skirmishers)
Sitones Swajut
(Scandinavian Skirmishers)

The Sitones are a Germanic or Finnic people who reside just above the Suiones (Swedes). It is said that these people are very much like the Suiones, except they are ruled by a woman, which goes against the Germanic custom. Each warrior is armed with a bundle of throwing spears, a slightly longer spear for melee, and a stout ovular shield, but they do not wear armour.

175 502 502 15 90 7 5 18 9 6 44 4 20 55
10
300 Suiones Druhtiz
Infanterie de mêlée / Infanterie de lanciers / (Ger_scandinavian_Spearmen)
Suiones Druhtiz
(Scandinavian Spearmen)

From lands with a harsh climate in eastern Svealand, these people are accustomed to fighting every day for their own survival. In warfare it is up to each man to prove his own bravery and worth, so their uniquely savage charge into the enemy enables them to perform slightly better than their neighbours in that respect.

300 543 543 24 9 10 73 4 20 55
11
300 Slaganz
Infanterie de mêlée / Infanterie de mêlée / (Ger_Sloxonez)
Slaganz
(Germanic Clubmen)

Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time.

300 481 481 32 11 11 56 1 20 40
12
300 Lanciers enrôlés
Infanterie de mêlée / Infanterie de lanciers / (Ger_Spear_Levy)
Lanciers enrôlés
Un manque d'expérience n'atténue pas le moins du monde l'agressivité de ces lanciers.
300 419 419 27 9 11 59 1 20 45
13
256 Markamannoz Speutagardaz
Infanterie de mêlée / Infanterie de piquiers / (Ger_Speudogordoz)
Markamannoz Speutagardaz
(Markamannoz Pikemen)

The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective.

256 628 628 27 9 10 43 6 20 50
14
175 Jeunes Germains
Infanterie lance-projectiles / Infanterie lance-projectiles / (Ger_Youths)
Jeunes Germains
Jeunesse, inexpérience et ignorance du combat : toutes peuvent blinder le cœur des jeunes.
175 441 441 14 85 7 5 24 11 8 50 1 20 35
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