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Village (Spice Depot) SyracuseSyracuse Spice Level 1

Village (Spice Depot)

Strange, exotic - even sensuous - smells fill the air.

In ancient times, the kingdoms of southern Arabia and the Horn of Africa were the major suppliers of frankincense to the Mediterranean world. The so-called ‘Incense Route’ started in the southernmost part of the Arabian Peninsula, in a region known to the Greeks as ‘Eudaemon Arabia’ (‘Elevated Arabia’), beginning in Marib and Gherrea and passing through Qataban and Ma'in before reaching Nabataean Petra and beyond. It also served as a connection between India and the Mediterranean super-powers. Trade along the route was very lucrative and Arabia flourished as a result, with some of its cities becoming extremely wealthy in the process. Unfortunately, with success, envy follows inevitably, and so the Arabian cities became targets for many great conquerors, including Alexander. However, no one managed to capture them during their heyday, although most eventually fell to other powers by the end of the 2nd century BC, with the discovery of a direct sea route to India. Once Greeks and Romans began to bypass its land routes, southern Arabia’s wealth and power slowly but steadily declined. The Kingdom of Saba was one of the first to collapse, giving way to the Himyarite Kingdom, while Nabataea lasted longer through Hellenisation and alliance with the burgeoning Roman Empire.

Spice

Village (Spice Depot)
Village (Spice Depot)
(greek_spice_1)
Spice Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(greek_spice_2)
Spice Level 1
Town (Spice Producer)
Town (Spice Producer)
(greek_spice_3)
Spice Level 2
Colony (Master Spice Producer)
Colony (Master Spice Producer)
(greek_spice_4)
Spice Level 3
Village (Spice Depot)

Building Name

Village (Spice Depot)

Level Name

greek_spice_1

Building Chain

Spice

Building Level

1

Create Time

2

Create Cost

1100

Effects

200 wealth from local commerce (this_building)
+1 growth per turn (this_province)
40 spices (this_region)
+2% slave unrest (this_province)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Militia Hoplites
Militia Hoplites
(Gre_Militia_Hoplites)
Spear Infantry
120 Mob
120 Mob
Mob
(Gre_Mob)
Melee Infantry
160 Pikemen
Pikemen
(Gre_Pike)
Pike Infantry
120 Slingers
120 Slingers
Slingers
(Gre_Slingers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Militia Hoplites
Melee Infantry / Spear Infantry / (Gre_Militia_Hoplites)
Militia Hoplites
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 300 300 21 26 15 45 55 50 45
2
120 Slingers
Missile Infantry / Missile Infantry / (Gre_Slingers)
Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 270 270 20 150 7 25 8 24 3 22 20 45 25
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