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Colony (Master Spice Producer) SpartaSparta Spice Level 4

Colony (Master Spice Producer)

Spice, medicine and incense are prized throughout the world.

In ancient times, the kingdoms of southern Arabia and the Horn of Africa were the major suppliers of frankincense to the Mediterranean world. The so-called ‘Incense Route’ started in the southernmost part of the Arabian Peninsula, in a region known to the Greeks as ‘Eudaemon Arabia’ (‘Elevated Arabia’), beginning in Marib and Gherrea and passing through Qataban and Ma'in before reaching Nabataean Petra and beyond. It also served as a connection between India and the Mediterranean super-powers. Trade along the route was very lucrative and Arabia flourished as a result, with some of its cities becoming extremely wealthy in the process. Unfortunately, with success, envy follows inevitably, and so the Arabian cities became targets for many great conquerors, including Alexander. However, no one managed to capture them during their heyday, although most eventually fell to other powers by the end of the 2nd century BC, with the discovery of a direct sea route to India. Once Greeks and Romans began to bypass its land routes, southern Arabia’s wealth and power slowly but steadily declined. The Kingdom of Saba was one of the first to collapse, giving way to the Himyarite Kingdom, while Nabataea lasted longer through Hellenisation and alliance with the burgeoning Roman Empire.

Spice

Village (Spice Depot)
Village (Spice Depot)
(greek_spice_1)
Spice Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(greek_spice_2)
Spice Level 1
Town (Spice Producer)
Town (Spice Producer)
(greek_spice_3)
Spice Level 2
Colony (Master Spice Producer)
Colony (Master Spice Producer)
(greek_spice_4)
Spice Level 3
Colony (Master Spice Producer)

Building Name

Colony (Master Spice Producer)

Level Name

greek_spice_4

Building Chain

Spice

Building Level

4

Create Time

8

Create Cost

5600

Require Technology

Temple Design
Temple Design

Effects

-8 food (this_region)
650 wealth from local commerce (this_building)
+4 growth per turn (this_province)
160 spices (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% slave unrest (this_province)
+8% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Helot Slingers
120 Helot Slingers
Helot Slingers
(Gre_Helot_Slingers)
Missile Infantry
160 Perioikoi Hoplites
Perioikoi Hoplites
(Gre_Periokoi_Hoplites)
Spear Infantry
160 Spartan Pikemen
Spartan Pikemen
(Gre_Spartan_Pike)
Pike Infantry
160 Spartan Youths
160 Spartan Youths
Spartan Youths
(Gre_Spartan_Youths)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Helot Slingers
Missile Infantry / Missile Infantry / (Gre_Helot_Slingers)
Helot Slingers
Even the most stupid, recalcitrant slave can be taught to use a sling.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
2
160 Perioikoi Hoplites
Melee Infantry / Spear Infantry / (Gre_Periokoi_Hoplites)
Perioikoi Hoplites
A man will fight in defence of his home, even if he is not strictly a citizen.
160 510 510 24 26 14 50 75 60 45
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