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Docks SpartaSparta Port Level 3

Docks

Command of the sea requires a powerful navy.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Docks

Building Name

Docks

Level Name

greek_port_harbour_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

3200

Require Technology

Organised Supply
Organised Supply

Effects

140 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Helot Javelinmen
80 Raiding Hemiolia - Helot Javelinmen
Raiding Hemiolia - Helot Javelinmen
(Gre_Hel_Javelinmen_One_Halfer)
Missile Ship
80 Missile Trieres - Helot Slingers
80 Missile Trieres - Helot Slingers
Missile Trieres - Helot Slingers
(Gre_Hel_Slingers_Three)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Helot Javelinmen
Light Ship / Missile Ship / (Gre_Hel_Javelinmen_One_Halfer)
Raiding Hemiolia - Helot Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even the meanest slave can throw a javelin at the enemy.

80 330 330 402 6 29 80 7 7 8 24 3 37 15 45 25
2
80 Missile Trieres - Helot Slingers
Medium Ship / Missile Ship / (Gre_Hel_Slingers_Three)
Missile Trieres - Helot Slingers
A large contingent of archers can make short work of enemy crews.

Even the most stupid, recalcitrant slave can be taught to use a sling.

80 530 530 693 6 20 150 7 25 8 24 3 37 15 45 25
3
80 Scorpion Trieres - Helot Slingers
Medium Ship / Missile Ship / (Gre_Hel_Slingers_Three_Scorpio)
Scorpion Trieres - Helot Slingers
Deadly accurate dart-throwers give enemies pause.

Even the most stupid, recalcitrant slave can be taught to use a sling.

80 590 590 693 6 20 150 7 25 8 24 3 37 15 45 25
4
60 Assault Dieres - Perioikoi Hoplites
Light Ship / Melee Ship / (Gre_Per_Hoplites_Two)
Assault Dieres - Perioikoi Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man will fight in defence of his home, even if he is not strictly a citizen.

60 360 360 501 6 24 26 14 50 75 60 45
5
60 Fire Pot Dieres - Perioikoi Hoplites
Light Ship / Melee Ship / (Gre_Per_Hoplites_Two_Fire_Pots)
Fire Pot Dieres - Perioikoi Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

A man will fight in defence of his home, even if he is not strictly a citizen.

60 410 410 501 6 24 26 14 50 75 60 45
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