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Metropolis SpartaSparta Province Capital Level 4

Metropolis

Full of life and opportunity, the greatest city forever reinvents itself.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(greek_city_1)
Province Capital Level 0
Polis
Polis
(greek_city_2)
Province Capital Level 1
Megapolis
Megapolis
(greek_city_3)
Province Capital Level 2
Metropolis
Metropolis
(greek_city_4)
Province Capital Level 3
Metropolis

Building Name

Metropolis

Level Name

greek_city_4

Building Chain

Province Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

City Planning
City Planning

Effects

+6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Greek Bastion Ballista
40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
120 Helot Slingers
120 Helot Slingers
Helot Slingers
(Gre_Helot_Slingers)
Missile Infantry
40 Greek Bastion Onager
40 Greek Bastion Onager
Greek Bastion Onager
(Gre_Onager_Bastion)
Field Artillery
160 Perioikoi Hoplites
160 Perioikoi Hoplites
Perioikoi Hoplites
(Gre_Periokoi_Hoplites)
Spear Infantry
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery
160 Spartan Pikemen
Spartan Pikemen
(Gre_Spartan_Pike)
Pike Infantry
160 Spartan Youths
160 Spartan Youths
Spartan Youths
(Gre_Spartan_Youths)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Gorgo's Skirmishers
Missile Infantry / Missile Infantry / (Gre_Gorgos_Skirmishers)
Gorgo's Skirmishers
"Come back with this shield, or on it..."
120 360 320 23 150 8 25 8 24 3 12 20 50 35
2
120 Helot Slingers
Missile Infantry / Missile Infantry / (Gre_Helot_Slingers)
Helot Slingers
Even the most stupid, recalcitrant slave can be taught to use a sling.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
3
160 Perioikoi Hoplites
Melee Infantry / Spear Infantry / (Gre_Periokoi_Hoplites)
Perioikoi Hoplites
A man will fight in defence of his home, even if he is not strictly a citizen.
160 510 510 24 26 14 50 75 60 45
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