menu
HomeHome / Total War: Rome II / Sparta / Buildings / Polis
Polis SpartaSparta Province Capital Level 2

Polis

A centre of administration, religion and trade.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(greek_city_1)
Province Capital Level 0
Polis
Polis
(greek_city_2)
Province Capital Level 1
Megapolis
Megapolis
(greek_city_3)
Province Capital Level 2
Metropolis
Metropolis
(greek_city_4)
Province Capital Level 3
Polis

Building Name

Polis

Level Name

greek_city_2

Building Chain

Province Capital

Building Level

2

Create Time

3

Create Cost

2700

Effects

-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Helot Slingers
120 Helot Slingers
Helot Slingers
(Gre_Helot_Slingers)
Missile Infantry
160 Perioikoi Hoplites
160 Perioikoi Hoplites
Perioikoi Hoplites
(Gre_Periokoi_Hoplites)
Spear Infantry
160 Spartan Pikemen
Spartan Pikemen
(Gre_Spartan_Pike)
Pike Infantry
160 Spartan Youths
160 Spartan Youths
Spartan Youths
(Gre_Spartan_Youths)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Gorgo's Skirmishers
Missile Infantry / Missile Infantry / (Gre_Gorgos_Skirmishers)
Gorgo's Skirmishers
"Come back with this shield, or on it..."
120 360 320 23 150 8 25 8 24 3 12 20 50 35
2
120 Helot Slingers
Missile Infantry / Missile Infantry / (Gre_Helot_Slingers)
Helot Slingers
Even the most stupid, recalcitrant slave can be taught to use a sling.
120 270 270 20 150 7 25 8 24 3 37 15 45 25
3
160 Perioikoi Hoplites
Melee Infantry / Spear Infantry / (Gre_Periokoi_Hoplites)
Perioikoi Hoplites
A man will fight in defence of his home, even if he is not strictly a citizen.
160 510 510 24 26 14 50 75 60 45
Disqus
Facebook