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Raiders' Port Royal ScythiaRoyal Scythia Port Level 4

Raiders' Port

"We will make them fear the seas!"

The Celtic Otherworld was a paradise to which the Celts believed they travelled to after death. Many myths and legends describe it as an island, and the idea that the dead passed beyond the horizon appears in many tales. The Byzantine philosopher Procopius of Caesarea recorded the beliefs of the tribes of Gaul and stated that they believed the Otherworld to be west of Britannia - modern-day Great Britain. According to Procopius, the Gauls believed that when a person died their soul would travel to the coast. Once there, they would bang on the doors of fishermen’s homes and beg passage across the sea. The fishermen would then ferry the souls to their destination and return home, never revealing the exact location of the Otherworld.

Port

Port
Port
(barb_port_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Port Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Port Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Port Level 3
Harbour
Harbour
(barb_port_military_2)
Port Level 1
Boatyard
Boatyard
(barb_port_military_3)
Port Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Port Level 3
Raiders' Port

Building Name

Raiders' Port

Level Name

barb_port_military_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

5000

Require Resource

Timber
Timber

Require Technology

Oak Construction
Oak Construction

Effects

210 wealth from manufacturing (industry) (this_building)
-6 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Missile Raider - Steppe Archers
80 Missile Raider - Steppe Archers
Missile Raider - Steppe Archers
(Ste_Archers_Raider)
Missile Ship
100 Medium Assault Raider - Young Axes
Medium Assault Raider - Young Axes
(Ste_Axes_Medium_Raider)
Melee Ship
120 Heavy Raider - Steppe Spearmen
Heavy Raider - Steppe Spearmen
(Ste_Spear_Heavy_Raider)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Medium Missile Raider - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Medium_Raider)
Medium Missile Raider - Steppe Archers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

Men who cannot shoot go hungry on the steppes.

100 510 510 40 150 6 15 8 24 3 12 10 45 20
2
80 Missile Raider - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Raider)
Missile Raider - Steppe Archers
These ships keep a contingent of archers aboard to harry enemy crews.

Men who cannot shoot go hungry on the steppes.

80 380 380 40 150 6 15 8 24 3 12 10 45 20
3
100 Medium Assault Raider - Young Axes
Medium Ship / Melee Ship / (Ste_Axes_Medium_Raider)
Medium Assault Raider - Young Axes
Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather.

Youthful courage and desire for glory make up for any shortcomings in axe-skill.

100 410 410 28 26 14 51 15 45 25
4
120 Heavy Raider - Steppe Spearmen
Medium Ship / Melee Ship / (Ste_Spear_Heavy_Raider)
Heavy Raider - Steppe Spearmen
Strong warships, constructed to withstand the worst the sea can throw at them.

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

120 670 670 1290 3 14 20 14 52 45 45 25
5
80 Assault Raider - Tribesmen
Medium Ship / Melee Ship / (Ste_Tribesmen_Raider)
Assault Raider - Tribesmen
Useful ships, with crews large enough to board enemy vessels.

Everyone in the tribe fights. Everyone. Skill and courage will come to those who live.

80 260 260 10 25 9 51 45 40 20
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