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HomeHome / Total War: Rome II / Saba / Buildings / Drydock
Drydock SabaSaba Port Level 4

Drydock

The home of the fleet, where mastery of the sea is planned.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(east_port_1)
Port Level 0
Fishing Port
Fishing Port
(east_port_fish_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(east_port_fish_3)
Port Level 2
Seafood Market
Seafood Market
(east_port_fish_4)
Port Level 3
Military Pier
Military Pier
(east_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Port Level 2
Drydock
Drydock
(east_port_military_4)
Port Level 3
Harbour
Harbour
(east_port_trade_2)
Port Level 1
Trading Port
Trading Port
(east_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(east_port_trade_4)
Port Level 3
Drydock

Building Name

Drydock

Level Name

east_port_military_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

5700

Require Resource

Timber
Timber

Effects

-8 food (this_region)
210 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Dieres - Desert Spearmen
60 Assault Dieres - Desert Spearmen
Assault Dieres - Desert Spearmen
(dk_ara_desert_spear_two)
Melee Ship
140 Missile Penteres - Sabaean Archers
140 Missile Penteres - Sabaean Archers
Missile Penteres - Sabaean Archers
(dk_saba_archers_five)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Thee)
Missile Trieres - Levy Skirmishers
A large contingent of archers can make short work of enemy crews.

The desert-canny fight only when they must.

80 470 470 758 6 32 80 7 7 8 24 3 52 15 45 25
2
80 Scorpion Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Three_Scorpio)
Scorpion Trieres - Levy Skirmishers
Deadly accurate dart-throwers give enemies pause.

The desert-canny fight only when they must.

80 710 710 758 6 32 80 7 7 8 24 3 52 15 45 25
3
80 Raiding Hemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_One_Halfer)
Raiding Hemiolia - Tribes People
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A wise man fights the desert before his fellow man.

80 250 250 467 6 32 80 7 7 5 24 3 12 10 40 20
4
60 Assault Dieres - Desert Spearmen
Light Ship / Melee Ship / (dk_ara_desert_spear_two)
Assault Dieres - Desert Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The spear may be cheap, but it can still topple expensive, elite cavalry.

60 330 330 566 6 16 25 11 49 45 45 30
5
60 Fire Pot Dieres - Desert Spearmen
Light Ship / Melee Ship / (dk_ara_desert_spear_two_fire_pots)
Fire Pot Dieres - Desert Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The spear may be cheap, but it can still topple expensive, elite cavalry.

60 380 380 566 6 16 25 11 49 45 45 30
6
160 Assault Hexeres - Noble Swordsmen
Heavy Ship / Melee Ship / (dk_nab_noble_sword_six)
Assault Hexeres - Noble Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

The sword settles many arguments in the desert.

160 1260 1260 1281 5 45 34 22 60 45 60 65
7
140 Missile Penteres - Sabaean Archers
Medium Ship / Missile Ship / (dk_saba_archers_five)
Missile Penteres - Sabaean Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

140 960 960 1090 5 35 125 6 15 8 24 3 12 10 45 25
8
140 Scorpion Penteres - Sabaean Archers
Medium Ship / Missile Ship / (dk_saba_archers_five_scorpio)
Scorpion Penteres - Sabaean Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

The ability to kill enemies at a distance is always welcome.

140 1160 1160 1090 5 35 125 6 15 8 24 3 12 10 45 25
9
140 Tower Penteres - Sabaean Archers
Medium Ship / Missile Ship / (dk_saba_archers_five_tower)
Tower Penteres - Sabaean Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The ability to kill enemies at a distance is always welcome.

140 1200 1200 1090 5 35 125 6 15 8 24 3 12 10 45 25
10
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 1090 5 180 420 2 9 24 6 14 10 45 35
11
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 1090 5 200 350 2 9 24 6 14 10 45 35
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