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Temple of Almaqah SabaSaba Religious Level 3

Temple of Almaqah

"May Almaqah fulfill all our requests!"

Almaqah was both moon and sun-god in Sabaean culture. He is recognised widely as a protector, defending his people - the 'Children of Almaqah' - and depicted with a cluster of lightning bolts and a scythe-like weapon. Although generally considered a god of the moon, Almaqah is also the male counterpart to the Mesopotamian sun-god, Shamash (Shams), making him a sun deity also. His sacred animal was the bull, although he was also known as the 'Lord of the Ibex', as the wild mountain goats being another sacred animal in the Arabian polytheistic pantheon. It seems Almaqah's influence was not merely confined to Arabia. It was also felt much further afield; there is evidence of temples dedicated to the god as far west as Yeha and Addi Akawehm in the northern Ethiopian province of Tigray. According to steles found elsewhere in Tigray, Yeha's Temple of Almaqah was the central place of worship for the entire region.

Religious

Shrine
Shrine
(dk_saba_religious_1)
Religious Level 0
Altar of Almaqah
Altar of Almaqah
(dk_saba_religious_almaqah_2)
Religious Level 1
Temple of Almaqah
Temple of Almaqah
(dk_saba_religious_almaqah_3)
Religious Level 2
Great Temple of Almaqah
Great Temple of Almaqah
(dk_saba_religious_almaqah_4)
Religious Level 3
Throne of Almaqah
Throne of Almaqah
(dk_saba_religious_almaqah_5)
Religious Level 4
Royal Sanctuary
Royal Sanctuary
(dk_saba_religious_royal_2)
Religious Level 1
Royal Tomb
Royal Tomb
(dk_saba_religious_royal_3)
Religious Level 2
Royal Mausoleum
Royal Mausoleum
(dk_saba_religious_royal_4)
Religious Level 3
Altar of Shams
Altar of Shams
(dk_saba_religious_shams_2)
Religious Level 1
Temple of Shams
Temple of Shams
(dk_saba_religious_shams_3)
Religious Level 2
Great Temple of Shams
Great Temple of Shams
(dk_saba_religious_shams_4)
Religious Level 3
Temple of Almaqah

Building Name

Temple of Almaqah

Level Name

dk_saba_religious_almaqah_3

Building Chain

Religious

Building Level

3

Create Time

5

Create Cost

2700

Effects

+4 Desert Nomadic cultural influence (this_region)
-4 food (this_region)
+8 public order per turn (this_province)
Bread and Games Edict:
+4 public order (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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