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Well SabaSaba Sanitation Level 1

Well

Precious water for all the community.

Canals were a common feature of regions without major waterways or where the annual flow was insufficient to supply farms and communities with the water needed to sustain life. Whatever the source, water often needed to be carried great distances to reach the people, animals and farmland that depended on it. As a precious commodity in hot climates, water control was a matter of vital importance. Reservoirs were used to store water for particularly dry times. Eventually, sophisticated water channelling systems were developed and carefully graded to manage flow. Once the water had reached its destination, sluices directed the water to the surrounding farms.

Sanitation

Well
Well
(dk_all_sanitation_1)
Sanitation Level 0
Dikes
Dikes
(dk_all_sanitation_canal_2)
Sanitation Level 1
Canal
Canal
(dk_all_sanitation_canal_3)
Sanitation Level 2
Fountain
Fountain
(dk_all_sanitation_canal_4)
Sanitation Level 3
Water Tank
Water Tank
(dk_all_sanitation_tank_2)
Sanitation Level 1
Cistern
Cistern
(dk_all_sanitation_tank_3)
Sanitation Level 2
Reservoir
Reservoir
(dk_all_sanitation_tank_4)
Sanitation Level 3
Well

Building Name

Well

Level Name

dk_all_sanitation_1

Building Chain

Sanitation

Building Level

1

Create Time

2

Create Cost

800

Effects

+3 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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