Religious GatheringAn innocuous crowd of people, drawn together by new beliefs.
In ancient times, religion was a very practical aspect of everyone's lives. Praying to the gods and performing rituals and sacrifices was a means of securing their favour. Once the worshipper had done what was required of him, the god was supposed to act accordingly, indicating a relationship between mundane and divine that resembled a sort of spiritual contract. At the same time, another religion gradually spread across the world; the so-called 'mystery cults' were so called as their teachings were only revealed to a small group of carefully-selected disciples. Shrouded in secrecy, unfathomable symbolism and rituals, some mystery cults are hard for the modern observer to grasp. Others, such as Christianity, grew into enormous movements that have shaped history ever since.
Building NameReligious Gathering
Effects500 cost to dismantle (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
+2 sanitation (this_region)
Provides Garrison Army
No Garrison Units
No Recruitable Units