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Colony (Grain Estate) EgyptEgypt Grain Level 4

Colony (Grain Estate)

Conquest and politics are not the only routes to wealth and power.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Grain

Village (Grain Fields)
Village (Grain Fields)
(greek_grain_1)
Grain Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(greek_grain_2)
Grain Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Grain Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Grain Level 3
Colony (Grain Estate)

Building Name

Colony (Grain Estate)

Level Name

greek_grain_4

Building Chain

Grain

Building Level

4

Create Time

8

Create Cost

4300

Require Technology

Improved Fortifications
Improved Fortifications

Effects

4 food (all regions in adjacent provinces)
4 food (all regions in local province) (regions_in_this_province)
100 wealth from farming (agriculture) (this_building)
+80% wealth from farming (agriculture) (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Egyptian Infantry
Egyptian Infantry
(Egy_Infantry)
Melee Infantry
120 Mob
120 Mob
Mob
(Egy_Mob)
Melee Infantry
120 Egyptian Slingers
120 Egyptian Slingers
Egyptian Slingers
(Egy_Slingers)
Missile Infantry
160 Pikemen
Pikemen
(Gre_Pike)
Pike Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Egyptian Infantry
Melee Infantry / Melee Infantry / (Egy_Infantry)
Egyptian Infantry
Egyptians, trained for close-combat, are hardy and loyal in the service of a true Pharaoh.
160 200 200 14 24 8 39 55 45 30
2
120 Egyptian Slingers
Missile Infantry / Missile Infantry / (Egy_Slingers)
Egyptian Slingers
The sling is an ancient weapon; age has not made it less deadly.
120 270 270 20 150 7 25 8 24 3 22 20 45 25
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