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Neosokoi PontusPontus Port Level 4

Neosokoi

Well-equipped docks enable the construction of great fleets.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Neosokoi

Building Name

Neosokoi

Level Name

greek_port_harbour_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

5100

Require Resource

Timber
Timber

Require Technology

Naval Manoeuvres
Naval Manoeuvres

Effects

210 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

120 Assault Tetreres - Hillmen
120 Assault Tetreres - Hillmen
Assault Tetreres - Hillmen
(Eas_Hillmen_Four)
Melee Ship
80 Raiding Hemiolia - Eastern Javelinmen
80 Raiding Hemiolia - Eastern Javelinmen
Raiding Hemiolia - Eastern Javelinmen
(Eas_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trieres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Three)
Missile Trieres - Eastern Archers
A large contingent of archers can make short work of enemy crews.

Weight of numbers brings its own quality to arrow fire.

80 530 530 758 6 35 150 6 15 8 24 3 12 10 45 20
2
80 Scorpion Trieres - Eastern Archers
Medium Ship / Missile Ship / (Eas_Archers_Three_Scorpio)
Scorpion Trieres - Eastern Archers
Deadly accurate dart-throwers give enemies pause.

Weight of numbers brings its own quality to arrow fire.

80 770 770 758 6 35 150 6 15 8 24 3 12 10 45 20
3
120 Assault Tetreres - Hillmen
Medium Ship / Melee Ship / (Eas_Hillmen_Four)
Assault Tetreres - Hillmen
Ramming attacks from these ships inflict terrible damage.

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

120 560 560 890 6 25 26 12 36 15 45 35
4
80 Raiding Hemiolia - Eastern Javelinmen
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer)
Raiding Hemiolia - Eastern Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 440 440 467 6 41 80 7 7 8 24 3 37 15 45 20
5
60 Assault Dieres - Thureos Spears
Light Ship / Melee Ship / (Gre_Thureos_Two)
Assault Dieres - Thureos Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These well-trained warriors are a flexible force of skirmishing hoplites.

60 410 410 566 6 24 25 26 55 70 50 50
6
60 Fire Pot Dieres - Thureos Spears
Light Ship / Melee Ship / (Gre_Thureos_Two_Fire_Pots)
Fire Pot Dieres - Thureos Spears
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These well-trained warriors are a flexible force of skirmishing hoplites.

60 460 460 566 6 24 25 26 55 70 50 50
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