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Infantry Quarters Parthian SecessionistsParthian Secessionists Military (Infantry) Level 3

Infantry Quarters

Permanent quarters can lead to better equipped, better trained levies.

Levies could be quickly mustered, outfitted and turned into an army whether citizens or subjects. Usually commanded by nobles or local dignitaries, levies supplemented the elite professional soldiers. Parthian armies, for example, were created by command of the king, who ordered his subordinates to muster troops and gather at an appointed time and place. These noblemen brought their households, attendant warriors, and hamspah - or levies. Over time there was a gradual move away from citizen and subject recruits to professional standing armies and greater use of mercenaries. Both classes were formerly levies who saw warfare as a career rather than a duty. In turn, this opened the way for promotion on merit rather than birth, creating armies loyal to generals rather than the old social order.

Military (Infantry)

Infantry Camp
Infantry Camp
(east_military_infantry_1)
Military (Infantry) Level 0
Infantry Tents
Infantry Tents
(east_military_infantry_2)
Military (Infantry) Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Military (Infantry) Level 2
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Military (Infantry) Level 3
Infantry Quarters

Building Name

Infantry Quarters

Level Name

east_military_infantry_3

Building Chain

Military (Infantry)

Building Level

3

Create Time

5

Create Cost

2100

Effects

-3 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

160 Hillmen
160 Hillmen
Hillmen
(Eas_Hillmen)
Melee Infantry
160 Parthian Swordsmen
Parthian Swordsmen
(Eas_Par_Sword)
Melee Infantry
120 Parthian Foot Archers
Parthian Foot Archers
(Eas_Parthian_Foot_Archers)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hillmen
Melee Infantry / Melee Infantry / (Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 25 26 12 36 15 45 35
2
120 Eastern Javelinmen
Missile Infantry / Missile Infantry / (Eas_Javelinmen)
Eastern Javelinmen
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 370 370 41 80 7 7 8 24 3 37 15 45 20
3
160 Parthian Swordsmen
Melee Infantry / Melee Infantry / (Eas_Par_Sword)
Parthian Swordsmen
Once their javelins have struck, these Parthians are able to finish off any survivors.
160 730 730 36 34 19 59 75 55 60
4
120 Parthian Foot Archers
Missile Infantry / Missile Infantry / (Eas_Parthian_Foot_Archers)
Parthian Foot Archers
If a Parthian can see it, he can shoot at it.
120 400 400 40 150 6 15 9 24 4 13 10 50 35
5
160 Persian Hoplites
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites)
Persian Hoplites
An idea like hoplites is worth copying, even if Greek "liberty" weakens a man…
160 440 440 22 25 20 49 75 50 40
6
120 Persian Light Archers
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers)
Persian Light Archers
Archers should be valued for the ability to strike down a distant foe.
120 360 360 35 150 6 15 9 24 4 13 10 50 30
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