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Nervii Nervii Buildings

Spice Buildings




Spice

Farmstead (Spice Depot)
Village (Large Spice Depot)
Town (Spice Producer)
Pagus (Master Spice Producer)
Spice
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Farmstead (Spice Depot) Spice Level 1
Farmstead (Spice Depot)
Strange, exotic - even sensuous - smells fill the air.
2 1100 200 wealth from local commerce (this_building)
+1 growth per turn (this_province)
40 spices (this_region)
+2% slave unrest (this_province)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
2 Village (Large Spice Depot) Spice Level 2
Village (Large Spice Depot)
Spice, medicine and incense are prized throughout the world.
3 1700 -2 food (this_region)
350 wealth from local commerce (this_building)
+2 growth per turn (this_province)
80 spices (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% slave unrest (this_province)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
3 Town (Spice Producer) Spice Level 3
Town (Spice Producer)
The spice must flow.
5 3000 -4 food (this_region)
500 wealth from local commerce (this_building)
+3 growth per turn (this_province)
120 spices (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% slave unrest (this_province)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
4 Pagus (Master Spice Producer) Spice Level 4
Pagus (Master Spice Producer)
Spice, medicine and incense are prized throughout the world.
8 5600 -8 food (this_region)
650 wealth from local commerce (this_building)
+4 growth per turn (this_province)
160 spices (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% slave unrest (this_province)
+8% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
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