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HomeHome / Total War: Rome II / Nervii / Buildings / Tribal Oppidum
Tribal Oppidum NerviiNervii Provincial Capital Level 4

Tribal Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Tribal Oppidum

Building Name

Tribal Oppidum

Level Name

barb_city_tribal_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

+6 artillery on walls (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
800 wealth from subsistence (this_building)
+9 growth per turn (this_province)
+8 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Celtic Bastion Ballista
40 Celtic Bastion Ballista
40 Celtic Bastion Ballista
Celtic Bastion Ballista
(Cel_Ballista_Bastion)
Field Artillery
160 Fierce Swords
Fierce Swords
(Cel_Fierce_Swords)
Melee Infantry
40 Celtic Bastion Onager
40 Celtic Bastion Onager
Celtic Bastion Onager
(Cel_Onager_Bastion)
Field Artillery
40 Celtic Bastion Scorpion
40 Celtic Bastion Scorpion
40 Celtic Bastion Scorpion
Celtic Bastion Scorpion
(Cel_Scorpion_Bastion)
Fixed Artillery
120 Celtic Skirmishers
120 Celtic Skirmishers
Celtic Skirmishers
(Cel_Skirm)
Missile Infantry
160 Celtic Tribesmen
160 Celtic Tribesmen
Celtic Tribesmen
(Cel_Tribesmen)
Spear Infantry
160 Celtic Warriors
Celtic Warriors
(Cel_Warriors)
Melee Infantry
160 Spear Brothers
Spear Brothers
(Ger_Spear_Brothers)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 210 210 12 22 15 55 45 50 30
2
120 Celtic Slingers
Missile Infantry / Missile Infantry / (Cel_Slingers)
Celtic Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 280 280 20 150 7 25 8 24 3 37 25 45 25
3
120 Celtic Youths
Missile Infantry / Missile Infantry / (Cel_Youths)
Celtic Youths
These young men seek battle to enhance their status and gain experience.
120 320 320 32 80 7 7 20 24 15 32 40 45 20
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