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Manichean Gathering NerviiNervii Cult Level 2

Manichean Gathering

"Listen to me as I explain the secrets of creation."

In the 3rd century AD, a Babylonian prophet called 'Mani' claimed to have experienced frequent visions of a divine nature that urged him to travel and seek the true meaning of life and the universe. Travel he did, right across Persia, reaching as far south as India. Having been introduced to every major religious doctrine at the time, Mani declared himself the final link in a long chain of prophets from Buddha to Jesus to Zoroaster. He spoke of an eternal struggle between light and darkness, and promoted spiritual purity while denouncing the material world. Mani preached this doctrine extensively and insisted that its scriptures be translated into other languages. This contributed to the longevity and vast dissemination of Manichaeism; Mani may have been executed at the order of the Sassanid Shahanshah Bahram around AD 277, but Manichaeism subsequently survived well into the Middle Ages.

Cult

Religious Gathering
Religious Gathering
(3c_barbarian_cult_1)
Cult Level 0
Christian Gathering
Christian Gathering
(3c_barbarian_cult_christ_2)
Cult Level 1
Christian Community
Christian Community
(3c_barbarian_cult_christ_3)
Cult Level 2
Christian Quarter
Christian Quarter
(3c_barbarian_cult_christ_4)
Cult Level 3
Manichean Gathering
Manichean Gathering
(3c_barbarian_cult_manich_2)
Cult Level 1
Manichean Community
Manichean Community
(3c_barbarian_cult_manich_3)
Cult Level 2
Manichean Quarter
Manichean Quarter
(3c_barbarian_cult_manich_4)
Cult Level 3
Mithraic Gathering
Mithraic Gathering
(3c_barbarian_cult_mithra_2)
Cult Level 1
Mithraic Community
Mithraic Community
(3c_barbarian_cult_mithra_3)
Cult Level 2
Mithraic Quarter
Mithraic Quarter
(3c_barbarian_cult_mithra_4)
Cult Level 3
Manichean Gathering

Building Name

Manichean Gathering

Level Name

3c_barbarian_cult_manich_2

Building Chain

Cult

Building Level

2

Create Time

3

Create Cost

0

Effects

+2 Manichean cultural influence (this_region)
1000 cost to dismantle (this_building)
+7% land unit recruitment cost (this_province)
+5% research rate (this_faction)
+4 sanitation (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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