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Religious Gathering NerviiNervii Cult Level 1

Religious Gathering

An innocuous crowd of people, drawn together by new beliefs.

In ancient times, religion was a very practical aspect of everyone's lives. Praying to the gods and performing rituals and sacrifices was a means of securing their favour. Once the worshipper had done what was required of him, the god was supposed to act accordingly, indicating a relationship between mundane and divine that resembled a sort of spiritual contract. At the same time, another religion gradually spread across the world; the so-called 'mystery cults' were so called as their teachings were only revealed to a small group of carefully-selected disciples. Shrouded in secrecy, unfathomable symbolism and rituals, some mystery cults are hard for the modern observer to grasp. Others, such as Christianity, grew into enormous movements that have shaped history ever since.

Cult

Religious Gathering
Religious Gathering
(3c_barbarian_cult_1)
Cult Level 0
Christian Gathering
Christian Gathering
(3c_barbarian_cult_christ_2)
Cult Level 1
Christian Community
Christian Community
(3c_barbarian_cult_christ_3)
Cult Level 2
Christian Quarter
Christian Quarter
(3c_barbarian_cult_christ_4)
Cult Level 3
Manichean Gathering
Manichean Gathering
(3c_barbarian_cult_manich_2)
Cult Level 1
Manichean Community
Manichean Community
(3c_barbarian_cult_manich_3)
Cult Level 2
Manichean Quarter
Manichean Quarter
(3c_barbarian_cult_manich_4)
Cult Level 3
Mithraic Gathering
Mithraic Gathering
(3c_barbarian_cult_mithra_2)
Cult Level 1
Mithraic Community
Mithraic Community
(3c_barbarian_cult_mithra_3)
Cult Level 2
Mithraic Quarter
Mithraic Quarter
(3c_barbarian_cult_mithra_4)
Cult Level 3
Religious Gathering

Building Name

Religious Gathering

Level Name

3c_barbarian_cult_1

Building Chain

Cult

Building Level

1

Create Time

2

Create Cost

0

Effects

500 cost to dismantle (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
+2 sanitation (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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