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HomeHome / Total War: Rome II / Nabataea / Buildings / Royal Maousoleum
Royal Maousoleum NabataeaNabataea Religious Level 4

Royal Maousoleum

For great rulers, death is a reminder of greatness.

Veneration of ancestors and the worship of royalty, living and dead, were commonplace throughout the ancient world. The details varied, with ancestors being worshipped almost as household gods, to temple complexes and great tombs being constructed in remembrance of powerful rulers. Interment of kings and rulers was common. In Persian traditions, bodies could be placed in stone monuments, such as the tomb of Cyrus the Great at Pasargadae. Rock monuments and tombs, which housed Achaemenid rulers such as Darius the Great, dominated their landscapes. The point of these great structures, however, was always the same: a clear and simple reminder to ordinary people that their rulers were powerful and had a history of being powerful. The dead were intended to be 'awe-full'.

Religious

Shrine
Shrine
(dk_nab_religious_1)
Religious Level 0
Altar of al-Uzza
Altar of al-Uzza
(dk_nab_religious_aluzza_2)
Religious Level 1
Temple of al-Uzza
Temple of al-Uzza
(dk_nab_religious_aluzza_3)
Religious Level 2
Great Temple of al-Uzza
Great Temple of al-Uzza
(dk_nab_religious_aluzza_4)
Religious Level 3
Altar of Dhu Shara
Altar of Dhu Shara
(dk_nab_religious_dhushara_2)
Religious Level 1
Temple of Dhu Shara
Temple of Dhu Shara
(dk_nab_religious_dhushara_3)
Religious Level 2
Great Temple of Dhu Shara
Great Temple of Dhu Shara
(dk_nab_religious_dhushara_4)
Religious Level 3
Royal Sanctuary
Royal Sanctuary
(dk_nab_religious_royal_2)
Religious Level 1
Royal Tomb
Royal Tomb
(dk_nab_religious_royal_3)
Religious Level 2
Royal Maousoleum
Royal Maousoleum
(dk_nab_religious_royal_4)
Religious Level 3
Royal Maousoleum

Building Name

Royal Maousoleum

Level Name

dk_nab_religious_royal_4

Building Chain

Religious

Building Level

4

Create Time

8

Create Cost

8000

Require Resource

Marble
Marble

Effects

+8 Desert Nomadic cultural influence (this_region)
-8 food (this_region)
400 wealth from learning (culture) (this_building)
+2 public order per turn (this_province)
Bread and Games Edict:
+20% wealth generated by all commerce buildings (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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