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HomeHome / Total War: Rome II / Nabataea / Buildings / Garrison Large Town
Garrison Large Town NabataeaNabataea Minor Settlement Level 4

Garrison Large Town

A peaceful, busy metropolis, ensured by the sword.

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Minor Settlement

Settlement
Settlement
(dk_minor_settlement_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(dk_minor_settlement_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(dk_minor_settlement_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(dk_minor_settlement_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(dk_minor_settlement_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(dk_minor_settlement_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(dk_minor_settlement_trade_4)
Minor Settlement Level 3
Garrison Large Town

Building Name

Garrison Large Town

Level Name

dk_minor_settlement_garrison_4

Building Chain

Minor Settlement

Building Level

4

Create Time

8

Create Cost

3600

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(Ara_Levy_Spear)
Spear Infantry
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry
160 Rekem Palace Guard
Rekem Palace Guard
(dk_nab_rekem_palace_guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 200 200 13 25 11 49 45 45 30
2
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
3
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 32 80 7 7 5 24 3 12 10 40 20
4
160 Desert Levy
Melee Infantry / Melee Infantry / (dk_ara_desert_levy)
Desert Levy
The desert-canny fight only when they must.
160 190 220 15 35 15 45 45 45 25
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