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Settlement (Marble Quarry) NabataeaNabataea Marble Level 2

Settlement (Marble Quarry)

A good quarrymaster gleans the balance between quality and quantity.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(dk_minor_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(dk_minor_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(dk_minor_marble_3)
Marble Level 2
Large Town (Marble Architect)
Large Town (Marble Architect)
(dk_minor_marble_4)
Marble Level 3
Settlement (Marble Quarry)

Building Name

Settlement (Marble Quarry)

Level Name

dk_minor_marble_2

Building Chain

Marble

Building Level

2

Create Time

3

Create Cost

1400

Effects

-10% construction costs (regions_in_this_province)
-1 food (this_region)
150 wealth from mining (industry) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
80 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Levy Skirmishers
120 Levy Skirmishers
120 Levy Skirmishers
Levy Skirmishers
(Ara_Levy_Skirm)
Missile Infantry
160 Noble Swordsmen
Noble Swordsmen
(Ara_Noble_Sword)
Melee Infantry
120 Tribes People
120 Tribes People
Tribes People
(Ara_Tribes_People)
Missile Infantry
160 Rekem Palace Guard
Rekem Palace Guard
(dk_nab_rekem_palace_guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 200 200 13 25 11 49 45 45 30
2
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 20 150 7 25 8 24 3 52 15 45 25
3
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 32 80 7 7 5 24 3 12 10 40 20
4
160 Desert Levy
Melee Infantry / Melee Infantry / (dk_ara_desert_levy)
Desert Levy
The desert-canny fight only when they must.
160 190 220 15 35 15 45 45 45 25
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