Military (Infantry) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Military (Infantry) Level 1 Infantry Camp The golden and beloved rulers of all must be protected. |
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2 | 800 | |||||
2 |
Military (Infantry) Level 2 Infantry Tents Permanent quarters can lead to better equipped, better trained levies. |
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3 | 1300 |
-1 food (this_region) |
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3 |
Military (Infantry) Level 3 Roman Military Camp An army must be gathered and organised before it is sent on campaign. |
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5 | 2100 |
-3 food (this_region) +1 army recruitment capacity (this_province) |
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4 |
Military (Infantry) Level 3 Infantry Quarters Organising levies requires planning and space. |
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5 | 2100 |
-3 food (this_region) +1 army recruitment capacity (this_province) |
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5 |
Military (Infantry) Level 4 Roman Barracks Legionaries must be housed and trained, so that they may stand in harm's way. |
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8 | 2700 |
-6 food (this_region) +1 army recruitment capacity (this_province) |
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6 |
Military (Infantry) Level 4 Royal Barracks Where levied citizens and subjects muster, and train to become soldiers. |
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8 | 2700 |
-6 food (this_region) +1 army recruitment capacity (this_province) |
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